Vote for your Favorite Episode of Cosmic Quest!

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Notice: A new post has been made below this featured one, be sure to check it.

With nearly 100 episodes of Cosmic Quest behind us, I thought it would be fun to have everyone vote for their favorite episode of Pokémon Cosmic Quest. So please, leave a comment on this post saying what your favorite is. Or even your top five, if you want. If it’s a two-parter, feel free to say both parts. Just tell me what you like. Then, before the 100th episode, I’ll post the results so we can all see what people’s favorite episode of Cosmic Quest is.

So as to not influence votes, I’ll share my favorite at a later date.

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Challengers Approaching! New Foes Have Appeared!

Well, here we are. Super Smash Bros Ultimate has arrived at long last. I truly cannot wait until I can get my hands on the game. The newest entry in one of my favorite video game franchises next to Pokémon has gotten me thinking, if Luna, Terra, and Sol were real Pokémon games, then how would they be represented in Smash Bros? If you’ve wondered the same, then wonder no more. The answer is here.

Given how important Legendary Pokémon are to Smash Bros, I find it quite surprising that we only have one Legendary Pokémon as a playable character in the games with Mewtwo. The reason for this almost certainly boils down to the fact that most Legendary Pokémon are not humanoid in shape (which may not be a requirement for Smash Bros, but certainly helps) and too big. Of course, Ridley has now proven that size can be negotiable. With that, I propose these two new characters for Smash Bros.

Smash Bros Terratlas.png

Terratlas would serve as slow heavy-weight character. It would be as tall as Ridley in Smash Bros, but also bulkier, due to it’s body shape, making it the most massive character in Smash Bros. This would, in turn, make it one of the slowest characters, but its power would more than make up for that low speed. Here’s a basic summary of its moves:

B: Brine: Terratlas attacks with a pulse of water from its body. As Terratlas takes damage, this move increases in power, size, and range.

Down-B:  Earthquake: Terratlas stomps the ground, creating an earthquake in the vicinity directly around it. This will stun and cause damage to any opponent in close proximity. In addition, this will cause a minor amount of damage to opponents standing on the same floor as Terratlas. The damage at a distance caused by this attack decrease each time it is used.

Side-B: Earth Power: Terratlas causes the ground in a line of sight of it to erupt. The attack is slow moving, but has very strong launching power if contact is made.

Up-B: Seismic Toss: Terratlas leaps straight up in to the air. As it travels upwards, if it contacts any opponent, Terratlas will grab them. Once at the peak of the jump, Terratlas will hurl the captured opponent straight down. If used over a ledge, the opponent can recover, but only if they act fast.

A Attacks: Various basic attacks that aren’t worth detailing.

Side-Smash: Blizzard: Terratlas summons a short ranged blizzard. At full charge, it might freeze the target.

Up-Smash: Geyser Strike: A forceful jet of water is sent above. Longer range the longer it’s charged.

Down-Smash: Seismic Manipulation: Attacks the ground beneath it powerfully.

Final Smash: Firma Force Of Nature: All it once, a rain, hail, and sandstorm begins. Terratlas leaps in to the air and absorbs nature’s energy all around it, then slams downwards in a semi-controllable trajectory that results in a shock wave. Afterwards, the weather created lingers for a period of time, during which Terratlas’ B attacks are powered up.

Smash Bros Seluna.png

Seluna, while being quite tall, would be much more agile than most of the larger characters. It’s moves  may be weaker than Terratlas’ because of this, but Seluna can still pack a punch.

B: Lunar Beam: Seluna attacks with a beam of shadowy energy. The attack can be charged, and the longer it’s charged for, the thicker the beam, longer, and more powerful the beam will be.

Down-B: Moonlight: As long as the button is held, Seluna will slowly heal over time.

Side-B: Moonblast: A phantasmal moon appears above Seluna, and aims an attack at the closest opponent. The attack has little to no knock back, and doesn’t o the most damage, but will almost always hit.

Up-B: Stone Edge: Seluna causes rocky spikes to jet out from beneath. These spikes will cause damage and knock back to anyone they hit as the emerge, and fling Seluna up into the air. If used on the ground, these spikes will linger for a short period. or until the move is used again. Anyone besides Seluna that touches these spikes will take minor damage.

A Attacks: Various basic attacks not worth detailing.

Side-Smash: Nightstorm: Seluna attacks with a snap of dark energy right in front of it.

Up-Smash: Ancient Power: Seluna hurls power-infused boulders straight up.

Down-Smash: Night Shade: A pulse of shadow emanates downwards from Seluna.

Final Smash: Apogee Tidal Power: A massive full Moon appears in the sky and Seluna calls upon its energy in order to attack with a massive beam of silvery lunar energy. The full Moon lingers for a short period afterwards, powering up all of Seluna’s B moves.

 

Now, you’re probably wondering, what about Heliosol? Well, we also need a new stage, don’t we? Let’s solve both those problems.

Solar Peak: This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.

 

Now, there’s one more way that Pokémon is represented in Smash Bros. Pokéball Pokémon. So, of course, there’s got to be some Tenno ones.

Buffern: Buffern will follow the fighter who summoned it around the battle field, and use its ferns to shield them from certain attacks. Buffern will disappear either after a short time, or taking enough damage.

Solurtle: Solurtle will use Rapid Spin and Heat Wave, attack around the field at random.

Kappaqua: Kappaqua will stand in one place and hurl Aqua Bombs at anyone who gets near it.

Calumba: The Pokémon will fly around the field, using Aroma Therapy to heal the fighters, giving a preference to the one who called it out.

Noxic: Noxic will float around the field. Anyone who touches it will take damage over time for a short amount of time due to poisoning.

Beetundra: Betundra will roll its snowball around the field, and it will get bigger the more it moves. If a player touches the snowball, they will be knocked away. The bigger the snowball, the bigger the knock back.

Boodini: The magician Pokémon will disappear and reappear at random. Whenever it appears, it will attack.

Gravisaac: While Gravisaac is on the field, gravity will randomly change between being more and less intense.

Myoken: Myoken will guide the fighters to treasure, such as CDs or Trophies.

 

And that’s it. Now enjoy all your smashing!

Episode 99: Let’s Get Going!

Celebrate a nostalgic trip back to Kanto with Ash in this Let’s Go, Pikachu and Eevee special! Come on everyone, let’s go!

Lets Go Banner 2

Ash has been invited to meet an old friend. Together they reminisce about old times, back when Ash was a brand new trainer. It’s the untold story of one of Ash’s earliest adventures in Kanto.

Some of you may know, I normally try to post game tie-in specials the night before the game launches. Unfortunately school had me so busy last night that I completely forgot. Sorry about the delay. I hope you’re all enjoying the new games.

Also, this is it. The next episode is Episode 100! I’ll be taking my traditional winter break to play Let’s Go, Pikachu and to enjoy the holidays, but when I come back in two months or so, it will finally be time for the 100th episode special. In the mean time, stay tuned to this website for updates and 100th episode special-related content. And don’t forget to vote for your favorite episode of Cosmic Quest!

Episode 98 Review

It’s been a while, but The Guardian and Bushido have finally made their return. Sometimes it can be a little hard to properly space things. I try to be careful not to overuse characters like the Guardian, and spread out their appearances, but before I know it, it’s been 50 episodes since their last appearance. Sorry about that.

Anyways, as was probably clear from the episode, this was meant to act as a sequel to the original Guardian episode, and also opened up the possibility for future episodes. This is indeed a series of interlinked episodes. This episode, like other Guardian episodes, was meant to replicate the feeling of a superhero TV Show or movie. For this episode, that meant using the standard format of hero fights villain and is forced to retreat, hero regroups and figures out the villains weakness, and then the hero and villain have their final confrontation. A superhero origin story was even thrown in for good measure. The other result of going for the superhero feel was the fast paced action of this episode. Instead of writing the battles in this episode as Pokémon battles, I wrote them as fast-paced superhero battles. This escalated further when Guardian and Bushido went head-to-head. It is, for obvious reasons, rare to see humans fight humans in Pokémon, so this was certainly something different and interesting. I felt the need to push the superhero action further, and I wanted to show Guardian was more than just an expert Pokémon trainer. Sure, he’s on his own level when its comes to his skills as a trainer, but that alone doesn’t make him a superhero. I had to justify that he himself is special too. That’s why there was the origin story and his hand-to-hand fight.

Episode 98: The Marvelous Guardian

Hope Halloween didn’t make you sick of costumes, because there’s some more in episode 98!

Bushido, samurai super-villain, and arch-nemesis of The Guardian has launched an attack against Global Tech. Now it’s up to the dynamic duo of Ash and The Guardian to stop the villain and save the day.

The Pokédex has been updated accordingly.

Only 2 more episodes until the 100th episode special!

Episode 97 Review

First off, I just want to address that mistake I made. Somehow, in the five months its been since I last wrote, I had forgotten that Ash and company had already taken the detour to Cosm City. The good news is that I realized this relatively quickly after posting the episode, so I could fix it, the bad news is that the entire episode was based around having to chose which direction they were going to travel, so I couldn’t just omit the references to the location. Because of this, I have now had to slightly edit my plan for the progression of Cosmic Quest as a whole.

Back on topic, this episode was created as a typical “character of the day” episode, which, surprisingly, I don’t tend to do that often. In this case, it was designed to show off the unique gimmick of Parabox. Parabox is a Pokémon version of Schrodinger’s cat. For those who don’t know what I’m referring to, Schrodinger’s cat is a metaphor used to describe the quantum effects of uncertainty. According to quantum theory, a particle can exist in two states, or rather, two places, at the same time, as long as the particle is not observed. Once observed, it collapses to one set location. So, imagine that a cat is placed in a box. Also inside the box is a canister of gaseous poison. This poison can be released by the decay of a radioactive element. Now, so long as this element is not observed, it can both decay and not decay at the same time, meaning the poison will be both released and not released at the same time. This also means that the cat would both be simultaneously dead and alive at the same time while the box is closed. When opened, the cat will either randomly be dead or alive. That’s the origin of Parabox’s form changing. Now, for the record, quantum effects do not apply to the macroscopic world, so Schrodinger’s cat isn’t a physical possibility. Just an interesting thought experiment.

In my games, Parabox would emerge into battle in its Uncertain Normal/Ghost Form, and when it is either attacked or attacks while in this form, it will emerge in a completely random form before the attack begins. It will then revert back to its Uncertain Form at the end of the turn.

Episode 97: Thinking Inside the Box

NOTICE: I originally made a large mistake in the episode, and claimed Brenda’s next contest would be at Cosm City, instead of Starnight City. If you were one of the people who read this early draft of the episode, I apologize for the confusion. A corrected version has been published.

Read episode 96 here.

Ash and Brenda have reached an impasse. Ash wants to go to Penum City for his next gym battle, but Brenda wants to go to Starnight City for her next contest. The problem is, they’re in the opposite direction. Solving this problem is going to take some out of the box thinking.

Also, the Pokédex page has been updated accordingly.

Only 3 more episodes until the 100th Episode Special!