Mega Ferntress

Mega Ferntress
Description: The ferns that encompass Ferntress now grow even stronger and gain additional strength by weaving into armor plating, increasing its Defense and Special Defense. The shields on its arms are the strongest points on its body. Its lower legs have also grown quite strong, so that it may better withstand incoming attacks.
Mega Stone: Ferntrite Ferntressite
Type: Grass/Ground
Mega Ability: Bulletproof

Trivia: The claws on Mega Ferntress’ feet can dig down into the ground, to help it withstand incoming attacks without being forced back. While it may be able to walk on two legs after Mega Evolving, its large and bulky body is not optimized for this kind of movement. Therefore, its preference is to stand absolutely still and block any incoming attacks instead of dodging.

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Pokémon Sun, Moon, and Cosmic Quest

Final Update: Over the past couple days I have finished off the remaining items on the list. Every Pokédex page has been brought up-to-date with new moves, abilities, and TM/HMs, the History of the Pokémon World page now contains references to Sun and Moon’s history, and the Sun and Moon Special Episode has now been changed to better line up with Sun and Moon’s lore. On topic of the last item on that list, when I initially wrote the episode (before the release of Sun and Moon) I decided that good generic way to link Lunala and Solgaleo to Seluna and Heliosol would be to say that the Alola Legendaries are the emissaries of the Tenno Legendaries. I figured that there would be very little that could contradict that idea presented in Sun and Moon. Little did I suspect that Lunala and Solgaleo were actually Ultra Beasts, and therefore couldn’t just be simple emissaries of Pokémon from the normal universe. My new explanation is that in the ancient past a portion of the Cosmic Architect’s energy got sucked into an Ultra Wormhole. This energy then took physical form in Ultra Space as a Cosmog, eventually turning into Solgaleo or Lunala. One last thing, there is one item on my list that remains unchecked. The Z-Move one. I have decided that until I get evidence of there being Z-Moves in regions other than the Alola Region, I will wait to make any new Z-Moves at all. Thanks for your patience during these updates.

Update 2: The initial plan in regards to TMs was to use Sun and Moon’s TM list as a base to my own list, just as I was already doing with Omega Ruby and Alpha Sapphire’s list. I discovered recently when looking at Sun and Moon’s list that this will not work. As HMs are not present in the games, many HMs have been turned into TMs. For obvious reasons, this does not work with my games, as I still have HMs. Another problem is that Flash and Dig were removed as TMs. This was likely done because they lost their status as a field move. Once again, they are still field moves in my games, so they need to remain as TMs. The TM list I’m using will now be a hybrid of Gen VI and Gen VII’s lists. It’s a little more confusing, but it allows me to use the new TM moves from Sun and Moon, while also making sure my list makes sense. See the New Items page for an exact break down of the hybrid list. Also, taking advantage of all these changes, I decided to add a new HM. Replacing Rock Climb as the seventh HM is a new move called Terrain Trek. In a similar manner to Rhyhorn in X and Y or Mudsdale in Sun and Moon, this move allows you to get on the back of your Pokémon and ride it across rough terrain. For details on the move, see the Attackdex.

Update: It has just come to my attention that there is a move introduced in Sun and Moon called Ice Hammer (Funny story, I learned of it when a Clefable used Metronome). As you might already know, not only is one of my moves called Ice Hammer, but it is one of the Tenno Region’s TMs, specifically the one given out by Halley after defeating his gym. As I bow to the official canon on matters like this, my Ice Hammer attack no longer exists. Depending on what I can think of, I will either give my move a new name, or come up with a new move to replace it. Fortunately, said move was never used in Cosmic Quest, so no retcons are needed there. Speaking of retcons, I am at the point in Moon Version right now where I am realizing that I might need to retcon my special episode in order to fit better with the story of Sun and Moon. More news on that to come. Both topics have been added to my to-do list.

I hope you’re all enjoying your Sun and Moon Versions, I for one sure am. These games are amazing. That being said, they put the entire Cosmic Quest project in an interesting scenario. This entire website is now out of date. Many aspects of this website were designed with games taking up the spot of a hypothetical Generation VII, but now that Sun and Moon make up Gen VII, my games are now “Gen IIX,” and the website must be updated accordingly. Over the next few weeks I will likely be too busy playing Moon Version to write any new episodes, but I should be able to get in some time here and there to update the website. Below I will post a to-do list of everything that needs to be changed, and as I make the updates, I will actively update this post so that you can know what has and hasn’t been changed. I will also keep this post pinned to the top of the home page for easy access, at least until I start writing episodes again.

To-Do List (In No Particular Order):
1. Update movesets and abilities of all Tenno Pokémon with new moves/abilities (Done)
2. Update compatible TM list of all Tenno Pokémon to reflect the new hybrid TM list. (Done)
3. Update the Light-Type page with any Alola Pokémon and/or moves that become Light-Type (if any) (Done, see page for details)
4. Add Alolan Pokémon with signature moves to the list of signature moves in the new mechanics/features page (Done. Fun fact: Every single evolution line introduced in Alola has at least one Signature move and/or ability, making my list of signature moves quite large)
5. Determine what new moves (if any) will be combo-type moves and add them to the list of the new mechanics/features page (Done, see section for details)
6. Add an Alolan representative to the Ultimate Six (now Seven) section of the new mechanics/features page (Done, please note that the protagonist of Sun and Moon currently has no official name, so I’m tentatively calling him Sun)
7. Determine what (if any) Alolan Pokémon gain Ground-Type immunity and add them to the list in the new mechanics/features page (Done, see section for details)
8. Add Alola Pokémon that can be found in the Tenno Region to the Tenno Region page’s list of example Pokémon (Done. I’ve also made a few other minor changes)
9. (I’m not sure about this one yet) Create a Z-Move section in the Attackdex and create new Z-Moves for it (Delayed until further notice)
10. Bring the History of the Pokémon  World page up-to-date with the history of the Alola Region (Done, I also added the Legends of the Johto Region, which for one reason or another was previously missing.)
11. Either rename Ice Hammer or replace it with a comparable new move (Done, the new move is Icicle Lance)
12. Retcon the Sun and Moon special episode to fall better in line with the story of Sun and Moon (Done, see the Final Update section above for more details)
13. Whatever else I might think of (That’s all for now, but who knows what else might come to me in the future)

The interesting thing to note is the ninth item on the list. Back when I started making Mega Evolutions for the website, I was torn on whether or not to do so. Even back then, I predicted that Mega Evolution was going to be the major item of Gen VI, but mean very little to the following generations,  and now, with Sun and Moon introducing no new Megas, it would seem I was right. And now because of this, I’m left with a generation taking place after the height of Mega Evolution that still introduces new Mega Evolutions. Personally, I don’t care that much, as there’s no specific reason why they’re not making new Megas anymore, and they could easily go an make new ones again later, but I’m afraid that Z-Moves might be a different story. From what I can tell so far, Z-Moves seem like they might be specific to Alola, in which case it would be odd for me to have Z-Moves in Tenno. I would love to come up with some new Z-Moves, especially a Light-Type one for parity reasons, but I’m just not sure it will turn out right if I do so. We’ll just have to wait and see. On a related note, I will not be making “Tennoan Forms” of Pokémon. Unless Regional Variants like Alolan Forms prove to be a thing outside of the Alola Region in future games, I will not be jumping on that bandwagon.

Enjoy your adventures in Alola!

Episode 47 Review

As is obvious, this episode is the continuation of the story presented in the episodes Electric Shock Showdown and Pika and Goliath, both of which presented Pikachu with a challenging Raichu opponent, and the option to Evolve. The idea to do such an episode came to my mind when I was trying to think of ways to use Mega Raichu in the story. I realized that Mega Raichu could step up the story entirely. I did have one problem though. I am against the idea of having random trainers use Mega Evolutions, so I didn’t want some random character of the day to be using this Mega Raichu. Initially I considered having this be a rematch with Lt. Surge, but decided against that. Then I realized how perfect Ritchie could be for this. He’s a great choice for a trainer who can Mega Evolve, as he was shown to have a deep bond with his Pokémon. Also, him defeating Ash and Pikachu would mean a lot more than just some random trainer with a Raichu would. So I made the call to have Ritchie Evolve Sparky, which also served as an additional reason for Ash and Pikachu to reconsider their decision of not Evolving. The rest of the episode pretty much wrote itself from there.

One other interesting thing worth talking about is the origin of Mega Raichu. It actually has a history hearkening back to the first ever Pokémon I created. One day as a young child I was watching an episode of Pokémon. It occurred to me that Pikachu really deserved to Evolve. I had yet to see the Electric Shock Showdown episode, and didn’t even know that Raichu existed. So I decided to design Pikachu’s Evolution myself. So I took out some crayons and paper and created what I dubbed Megachu, the Evolution of Pikachu. It was this creation that would inspire me to eventually create an entire region and game concepts, which would eventually turn into Cosmic Quest. Eventually I did learn about Raichu’s existence, but since Megachu was the first ever Pokémon I created, I couldn’t let go of it, so I made it instead an Evolution of Raichu. Now at this time I did not know about Pichu. Once I learned about Pichu I was stubborn enough to say that Pikachu is so special that it gets to have four Pokémon in its Evolution line. Of course, as time went on I dropped the concept of Megachu entirely. But then X and Y introduced Mega Evolution. Not only was it technically a fourth stage of Evolution, but it even had Mega in the name. It was perfect. So Megachu was reincarnated as Mega Raichu.

Train on!

Mega Raichu

Mega Raichu
Description: Having undergone Mega Evolution, Raichu’s ability to generate electricity has gone into overdrive. It creates so much electricity that the excess must be released as random jolts of energy across its body, primarily at its cheeks, tails, and ears. To make up for the speed and agility it loses upon Evolving from Pikachu, Mega Raichu’s largest stat increase is to its Speed. It also gains increased Attack and Special Attack.
Mega Stone: Raichite Raichite
Type: Electric
Mega Ability: Mold Breaker

Trivia: Mega Raichu incorporates design aspects from Pikachu. As Pikachu is given so much more attention than Raichu, this is Raichu both evolving to become more powerful while also reverting back to become more popular.

Train On!

(Mega) Solurtle

Solurtle
Classification: The Solar Powered Pokémon
Type: Fire/Steel
Description: Solurtle can sustain itself with nothing but energy from the sun. It will spend any extra time it has basking in the sun, absorbing energy for when it needs it.
Evolves from Turtsol at level 36
Mega Evolves into Mega Solurtle with Solurtite

Mega Solurtle
Description: Upon Mega Evolving, Solurtle’s solar panels now cover a larger percentage of its body, allowing it to absorb even more sunlight. These panels also double as armor. Because of this, Mega Solurtle gains a boost in Special Attack, Defense, and Special Defense, but the bulk of the armor causes a decrease in Speed.
Mega Stone: Solurtite
Type: Fire/Steel
Mega Ability: Drought

Trivia: Solurtle’s solar panels are the most efficient means known of transferring energy from the sun into usable power, with a nearly 100% conversion rate. When it Mega Evolves it obtains a true 100% conversion rate. Solurtle was the inspiration of solar power.

In-depth page

Also, the Movedex now includes two new moves for Solurtle.

As a random side note, happy 30th birthday Mario! I hope you have at least another successful 30 years ahead of you!

Mega Spiritomb

Mega Spiritomb

Description: The power of Mega Evolution allows for Spiritomb to break free from its Odd Keystone prison. The 108 evil spirits that form Spiritomb can now be seen orbiting it. Without the Keystone containing it, it gains great power, in the form of increased Special Attack and Speed. Its Mega Ability, Sinister Shadows, protects it from damage by Light and Fairy-Type moves, its only weaknesses.  When it returns to its original form after battle, the mystic properties of the Odd Keystone cause it to repair itself, sealing Spiritomb once more, until the next time it Mega Evolves.
Mega Stone: Spiritombite
Type: Ghost/Dark
Mega Ability: Sinister Shadows (New Ability, See Abilitydex)

Trivia: In case you couldn’t tell already, I love the more gimmicky Mega Evolutions. Instead of the Pokémon just growing bigger and stronger, I like it to have a story. Mega Spiritomb was the result of its story of breaking out of the Odd Keystone, and its ability. One of the things that bugged me when Fairy-Types first came out was that both Sableye and Spiritomb now had a weakness. Pre-Kalos, both Pokémon were the only ones to not have a single weakness, and in all honesty, it was about the only thing the two had going for them. Fairies ruined that. Of course I went and made things worse by adding the Light-Type, which gave both of them something they were x4 weak to. By granting Mega Spiritomb the Sinister Shadows ability, I have fixed this problem for Spiritomb, allowing it to regain its former glory. While designing Mega Spiritomb, I was going for the more grotesque Lovecraftian design. The multiple faces as well as the spirits entering and emerging from the body represent the fact that Spiritomb is an amalgamation of 108 spirits.

Mega Porygon-Z

Mega Porygon-Z
Mega Porygon Z

Description: When Porygon2 was upgraded into Porygon-Z via the Dubious Disk, glitches soon became apparent. Using the power of Mega Evolution, a system update/patch was created in the form of a Mega Stone, thus creating Mega Porygon-Z. With its patch, Porygon-Z can now fully implement its original programming and travel to and from cyberspace at will using the portal that floats behind it. It can even travel to alien dimensions. It has increased Special Attack, Defense, and Special Defense.
Mega Stone: Porygonzite
Type: Light
Mega Ability: Analytic

Trivia: In a callback to its name, Mega Porygon-Z’s shape is that of a Z. The portal behind it can be opened an closed based on convenience in battle, and a scene is shown of it opening when Porygon-Z first Mega Evolves. Rumor has it that Devon Corp. experiments with Infinity Energy are the origin of Porygon-Z’s Mega Stone.