Muttnik

Muttnik
Classification: The Cosmonaut Pokémon
Type: Normal
Description: This Pokémon’s extremely thick fur coat acts as an insulator and pressure vessel. Along with its ability extend an air-tight helmet-like extension around its head, this makes it the perfect Pokémon for use in space missions.
Does not evolve

Trivia: Muttnik was the first terrestrial Pokémon to ever be sent into outer space. The data gathered in these test flights paved the way to Tenno’s first maned space missions.

Muttnik is inspired by the real-world dog Laika, one of the first animals to go to space in real life. Laika was sent into space aboard the Sputnik II, hence the name Muttnik.

In-Depth Page

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Pokémon Sun, Moon, and Cosmic Quest

Final Update: Over the past couple days I have finished off the remaining items on the list. Every Pokédex page has been brought up-to-date with new moves, abilities, and TM/HMs, the History of the Pokémon World page now contains references to Sun and Moon’s history, and the Sun and Moon Special Episode has now been changed to better line up with Sun and Moon’s lore. On topic of the last item on that list, when I initially wrote the episode (before the release of Sun and Moon) I decided that good generic way to link Lunala and Solgaleo to Seluna and Heliosol would be to say that the Alola Legendaries are the emissaries of the Tenno Legendaries. I figured that there would be very little that could contradict that idea presented in Sun and Moon. Little did I suspect that Lunala and Solgaleo were actually Ultra Beasts, and therefore couldn’t just be simple emissaries of Pokémon from the normal universe. My new explanation is that in the ancient past a portion of the Cosmic Architect’s energy got sucked into an Ultra Wormhole. This energy then took physical form in Ultra Space as a Cosmog, eventually turning into Solgaleo or Lunala. One last thing, there is one item on my list that remains unchecked. The Z-Move one. I have decided that until I get evidence of there being Z-Moves in regions other than the Alola Region, I will wait to make any new Z-Moves at all. Thanks for your patience during these updates.

Update 2: The initial plan in regards to TMs was to use Sun and Moon’s TM list as a base to my own list, just as I was already doing with Omega Ruby and Alpha Sapphire’s list. I discovered recently when looking at Sun and Moon’s list that this will not work. As HMs are not present in the games, many HMs have been turned into TMs. For obvious reasons, this does not work with my games, as I still have HMs. Another problem is that Flash and Dig were removed as TMs. This was likely done because they lost their status as a field move. Once again, they are still field moves in my games, so they need to remain as TMs. The TM list I’m using will now be a hybrid of Gen VI and Gen VII’s lists. It’s a little more confusing, but it allows me to use the new TM moves from Sun and Moon, while also making sure my list makes sense. See the New Items page for an exact break down of the hybrid list. Also, taking advantage of all these changes, I decided to add a new HM. Replacing Rock Climb as the seventh HM is a new move called Terrain Trek. In a similar manner to Rhyhorn in X and Y or Mudsdale in Sun and Moon, this move allows you to get on the back of your Pokémon and ride it across rough terrain. For details on the move, see the Attackdex.

Update: It has just come to my attention that there is a move introduced in Sun and Moon called Ice Hammer (Funny story, I learned of it when a Clefable used Metronome). As you might already know, not only is one of my moves called Ice Hammer, but it is one of the Tenno Region’s TMs, specifically the one given out by Halley after defeating his gym. As I bow to the official canon on matters like this, my Ice Hammer attack no longer exists. Depending on what I can think of, I will either give my move a new name, or come up with a new move to replace it. Fortunately, said move was never used in Cosmic Quest, so no retcons are needed there. Speaking of retcons, I am at the point in Moon Version right now where I am realizing that I might need to retcon my special episode in order to fit better with the story of Sun and Moon. More news on that to come. Both topics have been added to my to-do list.

I hope you’re all enjoying your Sun and Moon Versions, I for one sure am. These games are amazing. That being said, they put the entire Cosmic Quest project in an interesting scenario. This entire website is now out of date. Many aspects of this website were designed with games taking up the spot of a hypothetical Generation VII, but now that Sun and Moon make up Gen VII, my games are now “Gen IIX,” and the website must be updated accordingly. Over the next few weeks I will likely be too busy playing Moon Version to write any new episodes, but I should be able to get in some time here and there to update the website. Below I will post a to-do list of everything that needs to be changed, and as I make the updates, I will actively update this post so that you can know what has and hasn’t been changed. I will also keep this post pinned to the top of the home page for easy access, at least until I start writing episodes again.

To-Do List (In No Particular Order):
1. Update movesets and abilities of all Tenno Pokémon with new moves/abilities (Done)
2. Update compatible TM list of all Tenno Pokémon to reflect the new hybrid TM list. (Done)
3. Update the Light-Type page with any Alola Pokémon and/or moves that become Light-Type (if any) (Done, see page for details)
4. Add Alolan Pokémon with signature moves to the list of signature moves in the new mechanics/features page (Done. Fun fact: Every single evolution line introduced in Alola has at least one Signature move and/or ability, making my list of signature moves quite large)
5. Determine what new moves (if any) will be combo-type moves and add them to the list of the new mechanics/features page (Done, see section for details)
6. Add an Alolan representative to the Ultimate Six (now Seven) section of the new mechanics/features page (Done, please note that the protagonist of Sun and Moon currently has no official name, so I’m tentatively calling him Sun)
7. Determine what (if any) Alolan Pokémon gain Ground-Type immunity and add them to the list in the new mechanics/features page (Done, see section for details)
8. Add Alola Pokémon that can be found in the Tenno Region to the Tenno Region page’s list of example Pokémon (Done. I’ve also made a few other minor changes)
9. (I’m not sure about this one yet) Create a Z-Move section in the Attackdex and create new Z-Moves for it (Delayed until further notice)
10. Bring the History of the Pokémon  World page up-to-date with the history of the Alola Region (Done, I also added the Legends of the Johto Region, which for one reason or another was previously missing.)
11. Either rename Ice Hammer or replace it with a comparable new move (Done, the new move is Icicle Lance)
12. Retcon the Sun and Moon special episode to fall better in line with the story of Sun and Moon (Done, see the Final Update section above for more details)
13. Whatever else I might think of (That’s all for now, but who knows what else might come to me in the future)

The interesting thing to note is the ninth item on the list. Back when I started making Mega Evolutions for the website, I was torn on whether or not to do so. Even back then, I predicted that Mega Evolution was going to be the major item of Gen VI, but mean very little to the following generations,  and now, with Sun and Moon introducing no new Megas, it would seem I was right. And now because of this, I’m left with a generation taking place after the height of Mega Evolution that still introduces new Mega Evolutions. Personally, I don’t care that much, as there’s no specific reason why they’re not making new Megas anymore, and they could easily go an make new ones again later, but I’m afraid that Z-Moves might be a different story. From what I can tell so far, Z-Moves seem like they might be specific to Alola, in which case it would be odd for me to have Z-Moves in Tenno. I would love to come up with some new Z-Moves, especially a Light-Type one for parity reasons, but I’m just not sure it will turn out right if I do so. We’ll just have to wait and see. On a related note, I will not be making “Tennoan Forms” of Pokémon. Unless Regional Variants like Alolan Forms prove to be a thing outside of the Alola Region in future games, I will not be jumping on that bandwagon.

Enjoy your adventures in Alola!

Episode 68: Shoot for the Sun and Moon

Sun and Moon Background

That title is no mere coincidence, this is a Pokémon Cosmic Quest Sun and Moon Special! Come on and celebrate the launch of Pokémon’s newest games with with us here.

On their way back to Launch Town, Ash meets up with an old friend from the Alola Region. The group quickly gets caught up in yet another altercation with Team Planetary, but this time they have set their eyes on a target, or rather, targets. To further complicate matters, it would seem that there is some sort of connection between the Tenno and Alola Regions, and Team Planetary wishes to exploit it. What could it possibly be?

Also, the Tenno Pokédex and Character Guide pages have been updated accordingly.

Episode 62 Review

Sorry it’s been so long. Let’s see what I can remember.

As is probably obvious by now, Mahemoth is one of the Tenno Region’s two fossil Pokémon. Instead of going for ancient invertebrates and/or dinosaurs like we normally see, I decided to go with something slightly different and make a fossil from the Ice Age. Frostover Island itself is the actual location in-game where you can obtain your choice of fossil. Speaking of Frostover Island, one minor liberty taken by this episode is the island. In Luna, Terra, and Sol, the only way to get to Frostover Island is by surfing, and Surf is not available until later in the game, so you have to fly back to Versal once you get it. Frostover Island is meant to be a location for the trainer to explore and to serve as a training location. It has no real reason to exist as far as the story is concerned, but between the training options there, the Ice-Types that can only be found there, and the fossil given as a reward for making it to the end of the glacial tunnels, it’s not a pointless location.

Episode 60 Review

Safari Zones (and variants thereof) seem to pretty much be ignored in the anime, with the exception the episode in Kanto (which was banned). Hoenn’s Safari Zone was completely ignored while the Great Marsh in Sinnoh was used simply as the location for a random episode, the fact that it was used for Safari Games was never addressed. As Cosmic Quest is the main way to show off my ideas from Luna, Terra, and Sol, I didn’t want to leave the Park Zone out. Speaking of the Safari Zone in the anime, just as I did previously with the Porygon episode, this episode featured a joke where Ash forgot about the events that took place during a banned episode, reflecting the fact that most English viewers would have no idea what they’re talking about. Another joke this episode made was Ash failing to catch a Dunsparce. For some reason it would appear that whenever Ash tries and fails to capture a Pokémon that it’s a Dunsparce. This has been seen twice now, once in the Unova episode The Path that Leads to Goodbye and again in the Kalos episode Under the Pledging Tree. I figured if I was going to have Ash fail to capture a Pokémon, that I might as well continue the joke and make it a Dunsparce as well.

An interesting fact about this episode, and the Pokémon featured in it, is its origin. Traineed and Arborrior are actually two of some of my very earliest Pokémon (alongside “Megachu,” Delphin, and Ivine). As a child when I created these Pokémon, I would play make believe with my friends using them. One scenario that I always reused was that the person I’m playing with would be training by attacking a tree, and out of that tree a group of Traineed (back then given the uninspired name of Seedona) would fall. One of these feisty Pokémon  would challenge the trainer and end up finding a Leaf Stone (the original evolution method that I recently changed) and evolve into Arborrior (known as Treeona back then). This event would always occur before the trainer fights a Grass-Type gym (this was in a proto-region I created before Tenno). Wanting to give the trainer a Pokémon that is good against Grass-Types, I would have the captured Arborrior know Fire Punch. I took this original scenario and transformed it into this episode. If I had been able to write a longer episode, then there would have been one final battle between Arborrior and Breloom, representing the battle against the Grass gym leader.

Finally, I want to take this chance to give my opinion on Safari Zones. I’ve seen a lot of people complain about the Safari Zone and how annoying it is. I personally cannot agree with this at all. Not only do I not think it’s too difficult, but I think it’s a great thing to have. It is an area that completely changes all of the conventions about capturing Pokémon, leading to a completely unique experience found nowhere else. It adds variety to the game, and I really don’t know how that can be a bad thing. I personally hope strongly that Sun and Moon sees the return of the Safari Zone, and I don’t mean excuses like the Friend Safari or that pale imitation we see in Omega Ruby and Alpha Sapphire. I want an actual Safari Zone with an actual Safari Game.

Episode 57: Once More With Healing!

Make sure to read episode 57 here.

The Wallace Cup has finally begun! Ash, May, Dawn, Will, Jessie, and, most importantly, Brenda are all ready to compete and do there best. It’s time to find out if Dawn’s help with training was enough for Brenda.

Also, the Tenno Region page has received a massive update. It now provides a list of every location present in Luna and Terra Versions, as well as a description of each location, and a list of wild Pokémon that can be found there. Make sure to check it out.

The Sun Also Rises

With Sun and Moon Versions on the horizon, I thought that now would be an ideal time reveal a Legendary Sun Pokémon of my own.

Heliosol
Heliosol
Classification: The Solar Pokémon
Type: Fire/Light
Description: This Pokémon was revered by the ancients of Tenno as a solar deity. It was known in times past to occasionally descend to Earth from its home in space to temporarily inhabit temples and shrines built in its honor.
Does Not Evolve

Trivia: Heliosol’s name is a combination of the name Helios, the Greek Titan of the Sun, and sol, the Latin word and scientific name for the Sun. In Tenno’s history and legends this Pokémon is highly associated with the Sun. In Luna and Terra Versions this Pokémon can be found in the ruins of Solar Peak, the  highest summit of Mt. Corona, but only after the player has defeated Terratlas/Seluna and entered the Hall of Fame. There seems to be more to this mysterious Pokémon than meets the eye.

Signature Move:
Coronal Storm
Gathering solar energy, the user unleashes an intense storm of charged particles. The attack is powered up if used when the sunlight is harsh.
Type: Fire/Light
Category: Special
Power: 100
Accuracy: 90
PP: 5

Signature Ability:
Solar Maximum
When the Pokémon attacks or is sent into a battle, it turns the sunlight harsh.