Team Rocket Plays Pokémon

Team Rocket Takeover III Stamp Slanted

Meowth: Remember how a couple years ago there was that whole “Twitch Plays Pokémon” thing that was all the rage? Well, Team Rocket decided to replicate it for themselves, to see what would happen. This is Team Rocket Plays Pokémon. (Click the image for a better view.)

rocket plays pokemon (1)

Meowth: As you can imagine, getting a bunch of Team Rocket members (and a few invading twerps) to all play a Pokémon game at the same time led to a very hectic situation. Want to know more about this social experiment? Just ask in a comment, and we’ll answer during our Team Rocket Q&A Session, later tonight.

Episodes 111 and 112 Review

Having Ash battle Ryu in an all-out dragon fight was an idea I’ve had for a very long time. It was first inspired some time after Ash captured Goomy in Kalos. It was then that I realized that him using a team of his previously captured Dragon-Types would make for a fun battle with Ryu, not to mention a challenge that Ryu would gladly accept. Since then, the only Dragon-Type that Ash had obtained was Naganadel, but I unfortunately could not justify Ash somehow contacting Naganadel in a different dimension and bringing it here just for this battle, so I had to settle for using Charizard as the fifth dragon. I didn’t think anyone would particularly mind an excuse to bring Charizard back anyways.

This battle’s primary purpose was to put Ash and Ryu’s rivalry back on track. Admittedly, in my attempt to not over-use Ryu, I’ve probably been under-using for a while, and therefore the rivalry hasn’t been all that well-defined. This battle marks the turning point where the rivalry gets serious again, and starts to receive the focus it deserves. As you might have gathered from Ryu’s speech at the end, the relationship between Ash and Ryu is suddenly a lot more complex than it was before.

Another goal with this battle was simply to provide one of the most memorable battles I could. If this were in the real show, I’d want it to rank among the most memorable battles of all time, such as Ash against Gary in the Johto League, or either of Ash and Paul’s full battles. Not only that, but full six-on-six battles are a big deal, and I didn’t want to waste the opportunity. As such, I went all-out in the scripting and choreography of the fight. I wanted you to really be able to see the battle play out in your head. You might have noticed that once I got to the Charizard vs. Dragonite fight, I took things to a whole new level, adopting a completely different way of writing the battle. This was done in order to express how intense and dramatic, yet also majestic and thrilling, the fight was.

As far Heala/Curemodo’s part goes, I feel like it was only natural to have it evolve here. The main reason I even gave Ash a Heala to begin with was to fuel his rivalry with Ryu. Heala’s personal rivalry with Jangmo-o furthered this goal. As such, Heala was written as the central figure in this battle, which I suppose is only natural, given that aside from Pikachu, it was the only Pokémon Ash used that was on his current team. Despite that, I still worked hard to make sure that all of Ash’s other Pokémon other got their chance to shine in one way or another. After all, what’s the fun in bringing back an old favorite, if it doesn’t do anything meaningful?

I truly hope you all enjoyed these episodes, as they most certainly rank among the greatest Cosmic Quest episodes of all time, if you ask me. I would even dare to say that they could potentially rank among the best Pokémon episodes of all time, were they animated. Is that too much hubris? What ever.

Special Announcement – Pokémon Mystery Dungeon: Cosmic Destiny

Last week we received an absolutely massive piece of Pokémon news, and no, I am not referring to the Isle of Armor and Crown Tundra DLC pack. I am referring to Pokémon Mystery Dungeon: Rescue Team DX. To me, this announcement was bigger than even a new main series game announcement would be, as a new main series game is expected to come, but for all we knew, Mystery Dungeon was a dead series. Rescue Team DX may just be a remake, but it is also so much more. It is a statement that Mystery Dungeon lives.

I absolutely adore Mystery Dungeon, particularly the Explorers series. It is by far my favorite Pokémon spin-off. I perhaps like it even more than the main series games. And so now I want to celebrate its return properly.

When I first came up with the Tenno Region as a child, I didn’t just stop at making my own game concepts, I also came up with spin-off games. And so, it is no surprise that one of my favorites was my Mystery Dungeon concept. And so, it brings me great pleasure to announce that starting on March 6th, the release date of Rescue Team DX, I will be publishing a mini-series based on my Mystery Dungeon concept. This story is called Pokémon Mystery Dungeon: Cosmic Destiny.

Mystery Dungeon Cover

Cosmic Destiny is story version of my game concept. Think of it as an expanded version of those Mystery Dungeon anime specials they used to make. It will be a somewhat abridged retelling of my original concept. Cosmic Quest will still be my primary project, but after every couple episodes of Cosmic Quest, I’ll write a new chapter for Cosmic Destiny. Personally, I can’t wait.

Of course, as a part of the Cosmic Quest Project, Cosmic Destiny will feature all the custom Tenno Pokémon you’ve come to know and love, but in a completely different setting than you ever would have imagined. Stay tuned for more info.

Also, as I tend to do, I have created a new desktop background to go with this event. If anyone is interested, it can be found on the Bonus Content page. Also, if you want to get a better and unobstructed look at that new Turcell and Kappaqua art, take look at the Gallery page. I’d like to thank my brother, ChaosProjectAuthor, for the wonderful art. He’s really stepped his game up on these ones.

Episode 109 Review

Writing a tie-in episode for a new generation is definitely a challenge. It was hard for my Sun and Moon special, it was hard here. The problem is, I just don’t know enough to write coherent story from. For tie-ins for third versions and remakes, we already know most of what’s going on in those games, but for a new generation, all we know is what’s revealed in pre-release. I would have liked to include either character from Galar, Pokémon from Galar, or even the region itself a lot more in the episode, but we just didn’t know enough about any of those things. In an ideal world, I would have done some sort of episode featuring Pokémon like Zacian, Zamazenta, or Eternatus or characters like Leon, Rose, or Hop. The problem with that we barely knew anything about those Pokémon and characters, assuming we even knew they existed. So, in the end, I decided a plot centered around Dyanamax would be the best bet, as we knew quite a bit about it already. From there, I decided a Kaiju movie-like plot would be the best way to utilize the gigantic Pokémon. The good news is that everything seemed to work. I didn’t have to retcon anything in the episode due to a misunderstanding of the mechanic or a bad guess on my part.

As I said above, this episode was meant to emulate Kaiju movies, a genre of movies from  Japan where giant monsters attack humanity. The most famous of these is Godzilla. Gigantamax Charizard was selected to play the role of Godzilla for obvious reasons. Bringing in another giant Pokémon to battle the first is also a fixture of Kaiju movies.

Also, I may have said that I had to make no retcons, but that’s only for now. There is one major possible problem. I wrote this episode with the assumption that Ash will eventually gain the ability to Dynamax his Pokémon. Given that Dynamaxing is such a prevalent feature in Galar, and practically required to challenge its gyms, I figured Ash gaining this ability was a given. However, the Galar anime is looking extremely odd, and as far as I can tell (as I’m waiting for the dub to watch it) Ash is not partaking in the Galar League, meaning he is not necessitated to be able to Dynamax. The other assumption I made is that Pikachu is able to Gigantamax. This seemed like relatively safe bet, as it is implied that Gigantamax Pikachu is the same Pikachu from Let’s Go Pikachu, and in turn, the Let’s Go Pikachu was based on Ash’s Pikachu.

Team Rocket Movie Review

The idea for the Team Rocket movie first came to me nearly a year ago. I was contemplating Team Rocket (of which, as you might know, I am a big fan), and it occurred to me that they really do deserve their own movie. There was just so much potential. The more I thought about it, the more I realized that it was something I needed to make happen. The earliest concept was simply that I wanted them to “blast off for real” in the climax, and I worked from there. I decided to work in a plot I had initially earmarked for a future multi-episode Team Rocket arc. The plot have would Jessie, James, and Meowth attempting to impress Giovanni, and get serious like in Unova again. This would come with a joke that putting the black uniforms and taking them off works like a switch for Team Rocket, changing their personalities back and forth between silly and serious.

As an aside, I would like to explain that while there was many things I didn’t like about the show during Unova, it was the portrayal of Team Rocket that irked me the most. The entire purpose of Team Rocket was that they were this absurd, larger than life group who self-identify as evil, and yet fail miserably at it. Unova Team Rocket spat in the face of everything they were. The change made to Team Rocket would be equivalent to Ash suddenly deciding he no longer wanted to be a Pokémon Trainer and abandoning Pikachu. Obviously no one would be happy if that happened to Ash, so why should we be happy with Team Rocket’s change?

That being explained, I decided that if I wanted to write a piece that really dug into Team Rocket’s character and identity, I should focus on explaining why Unova’s change was wrong. I decided to focus the movie on demonstrating why a change for the more serious may seem good, but is actually disgraceful. With this concept solidified, the rest of the movie kind of just fell into place. I decided early on that I wanted a “celebrity” Team Rocket member as a main character, and settled on Pierce, as the sudden cancellation of Unova’s Rocket vs. Plasma arc left him as a complete enigma that people wanted to see more of. With that decided, I also realized that the story of the Meteonite was left unfinished and full of potential.

For another aside, for those who don’t know, Unova was originally set to have a pair of episodes called Team Rocket vs. Team Plasma (Part 1 and 2). They would have served as a finale of the Unova’s Team Rocket story arc up to that point. In an unfortunate twist of fate, these episodes were set to air right around the same time a major earthquake hit Japan. Due to the large-scale destruction of a city depicted in the episodes, it was decided it would be in poor taste to air the episodes so close to such a destructive disaster. The episodes were never aired, and later retconned as non-canon. this left several story plots unresolved, most notably, the Meteonite, a mysterious rock collected by Team Rocket in an earlier episode. Due to summaries and previews of these episodes, we know that the Meteonite’s purpose was to act as a replacement for the Sun after a volcanic eruption blocked it. And so The Team Rocket movie became a conclusion of sorts to Team Rocket’s uncompleted mission in Unova.

Another major aspect of the movie was its music. I decided that having musical numbers would perfectly drive in the ridiculous personalities of Team Rocket. In the beginning the only song I really had available to me was Double Trouble. But my brother, being musically inclined, had recently expressed an interest in creating some original music for Sol Version. I realized that it would be great if he could make an original song for the movie, and so, Blasting Off Again was added to the soundtrack. That was going to be it. If I could have a third song, I would, but there just weren’t any options. I could do Team Rocket Forever, but only a small portion of that song was ever translated to English. But late in the development of the movie, I realized that creating a full translation of the song wouldn’t be all that difficult, and so my unofficial fan-dub of Team Rocket Forever became the final addition to the soundtrack.

For those who don’t know, Team Rocket Forever was a song first released for a CD in Japan. Portions of it were later put into the show, leading to the dub to have a semi-translation of a small portion of it (You know us as Team Rocket, and we fight for what is wrong…). Since this portion of the song was translated out of context from the rest of the song, it isn’t so much of a translation as it is a completely separate song set to the same background music. When doing my translation, I incorporated this semi-translation with my own translations and reinterpretations to create what I am referring to as a semi-dub of the song. Perhaps I’ll make a post later explaining how I translated it in detail.

In the end, I was incredibly pleased with the result of the Team Rocket Movie. It might just be one of my favorite pieces I’ve ever written. It demonstrated everything I love about Team Rocket, and put it in a great story. It is a piece that demonstrates everything I love about the group, while also further developing their characters.

Episode 106 Review (Featuring ChaosProjectAuthor)

Hello, Cosmic Quest readers! This is ChaosProjectAuthor, but you can call me Chaos. Most of you probably know me better as the guy who makes the sprites you’ve seen around this website, and by extension, for the recently-revealed Pokémon Sol Version project as well. While I’ve been deeply involved in the development and planning of Cosmic Quest since the very beginning, this is the first time I’ve ever participated in the actual writing. So now I’m here to review the episode I wrote.

Continuing from where I left off on my own website (where fans of Yuni’s other works can get some behind-the-scenes info on Yu-Gi-Oh! Millennium as well), when Yuni first suggested the possibility of a writer’s exchange, I was hesitant, but definitely interested. Who could say no to free advertising? Well for me, the first challenge was apparent. Yuni knew exactly what he wanted to write for my story. But what would I write for his? In order to be an effective advertisement, I would need to make sure that the entire episode reflected who I am as a writer, so that potential readers drawn to my stories could know what they’re in for. That meant coming up with an episode idea that is largely character focused, that has room for emotional growth, and that connects to the reader on that same emotional level. In my own writing, that’s always my goal. The style of the Pokémon anime isn’t quite so conducive to that as the Sonic universe that I’m used to working with, and that’s what made this a challenge. But on top of all that, I also wanted to show that I know what I’m doing, to take advantage of this opportunity, by writing a story that could only exist in the Pokémon world. In my own story, which tends to be at least somewhat grounded in scientific reality, I would never just have a flat-out ghost as a character. But in Pokémon, where we’ve already seen clear proof of ghosts from the Pokémon Tower of Kanto all the way to Acerola’s “Mimikins” my idea for Shinx in this episode fit right in. And of course, writing a story that can only exist in the Pokémon world also means relying heavily on the inherent bond between Trainer and Partner Pokémon, which, conveniently enough, allowed me to add a lot of emotional depth to the episode without much extra work. You don’t need to do much to show a bond like that, because any Pokémon fan will understand that it’s there.

But I’ve gotten a little ahead of myself. I was faced with the problem of what to write, and there was no obvious answer. I’ve recommended episode ideas to Yuni before, and all of them have made it in, so in that sense, it felt like all of my best ideas were already used up. After a lot of brainstorming, I had a few preliminary ideas. I considered an episode involving Team Rocket shenanigans, but in the meantime, Yuni wrote an episode that felt a little too similar to what I had in mind. I considered an episode that would bring back an old character, but I was worried about that being in even more conflict with Yuni’s ideas than my previous consideration. Lastly, I considered an episode that would introduce a new Pokémon, as well as a character from Pokémon Sol Version that none of you know about yet! For quite a while, that was the idea I was leaning towards, but I felt like it would’ve fallen just a little short in terms of the emotional weight that I was looking for.

As it was getting down to the wire, just a couple of weeks before I needed to start writing, I had a dream. And that dream became Episode 106. How close was that dream to the final product? Shockingly close, actually. The story of Shinx and Pichu, the burned bakery, and Pichu’s attempt to get in the way, it was all there (though Pichu was a Pikachu in the dream, and it got a few ridiculous dream-induced plot points that naturally had to be removed). Rabbolt’s role in the story had to be added, but I was very happy to get the chance to work on Rabbolt’s character, since that’s been something I’ve been complaining about to Yuni for a while. And with the other Electric-Type Pokémon already there, it just made sense. What’s funny to me is that the inspiration for my own story, The Chaos Project, came to me in a dream in almost exactly the same way. That odd connection alone was enough to make me certain that this was the episode I had to write.

One other point of note is this episode’s integration with the rest of the story. At the time I started planning, I had no idea that Brenda was going to be experiencing any kind of overarching character development, but I knew how I could fit it right in before I was even done reading the previous episode. In fact, Yuni shared with me that he still wasn’t quite sure what do with his plans for the development of Brenda’s style, which means that I was not only able to acknowledge that plot point, but quite probably influence its direction for the rest of the story. But even I don’t know what the result will be! I guess we’ll all just have to stay tuned!

And if you haven’t already, don’t forget to read Yuni’s episode of The Chaos ProjectOr better yet, if you’re interested in Sonic and enjoyed my episode of Cosmic Quest, read The Chaos Project from the beginning!

Episode 104 Review

Before we get started on this review, I want to call something to your attention. Remember my Detective Pikachu Evidence Board Background? It has an extremely important piece of evidence on it that this entire episode was based around. Let’s take a look. (Click the image for a better view)

Detective Pikachu Background 2

In the center of the board, there’s an image of two Pikachu. One is Detective Pikachu, and the other is an unknown Pikachu. But, as the red circles and lines imply, this Pikachu may in fact be Ash’s Pikachu. You see, this image was taken from a scene in the Detective Pikachu game. In this scene, Tim exits a building to find this Pikachu and mistakes it for Detective Pikachu. Detective Pikachu soon emerges to find Tim talking to the other Pikachu and corrects him on his mistake. Detective Pikachu then does some small talk with the Pikachu, and then says to it, “Tell your buddy to be the very best, like no one ever was.” The reference is just to obvious to overlook. Clearly it is being implied that this Pikachu is in fact none other than Ash’s Pikachu. In addition to this, while conversing with Detective Pikachu, the Pikachu says pikapi at one point, which tends to be the term Pikachu uses to say Ash’s name (as it sounds somewhat like his Japanese name, Satoshi), lending further evidence to the idea that they were talking about Ash. Ever since seeing this scene in the game, I knew I had to write a cross-over episode with Detective Pikachu. Once the Detective Pikachu movie was announced, I knew it would provide the perfect opportunity to just that. And if you still think it’s odd to have Ash and friends cross-over with a spin-off game, then allow me to remind you of the time that the show crossed-over with Pokémon Snap, or the multiple times it crossed-over with Pokémon Ranger.

***WARNING: Detective Pikachu Game and Movie Spoilers Below!***

In case it wasn’t already obvious from what I said above, this episode was meant to take place within the continuity of the Detective Pikachu game, not movie. While the movie had similar plot involving R and Mewtwo, it was different enough that it would not have worked alongside what I wrote. Because of this, it should be noted that I wrote Tim and Detective Pikachu to fit the game version of their characters, as there are some major differences, especially for Tim, who is much more quiet and reserved in the game. For those who don’t know the game, this episode essentially served as a sequel to its story. Unlike the movie, the game ends with Detective Pikachu still being a Pikachu, allowing for this story to exist. In addition, a major focus of the game’s story was how R was sold on black market, so even once the production of R is stopped, there would inevitably be some left on the streets. That was the central idea of this episode.

Beyond that, this episode was just written as a way to have the two different casts interact. I do think that Ash and Tim would make good friends, if they ever met. On the topic of those two, Ash suggesting that Tim can understand Detective Pikachu due to a close bond that they didn’t even know they had is a reference to one of the major plot points of the game, which was also in the movie. Neither version actually explains why Tim can understand Pikachu, but I think that it’s something close to what Ash suggested. Well, that and some Mewtwo shenanigans.

***End Spoilers***

It’s All Connected… and a Word on The Team Rocket Movie

We have officially entered May, the month that will see the release of Detective Pikachu. In only a week and two days, this ground-breaking film will at long last be a reality. To celebrate, I made a second Detective Pikachu desktop background:

Detective Pikachu Background 2

It’s all connected, the only question is how. Find out in Cosmic Quest’s upcoming Detective Pikachu special!

 

Also, as you may know, the lack of new episodes over the past month have been due to me writing The Team Rocket Movie. I wanted to officially state that in order to make this movie as enjoyable as possible, I am delaying its release. Instead of coming before the Detective Pikachu special, it will come some time after. Hopefully not too long. Trust me, the wait will be worth it.

Super Smash Bros Ultimate X Pokémon Sol Version

Additional Update (9/25/2019): Upon actually subscribing to the Nintendo Online Service, I found that all of these stages were taken down. I have now re-uploaded all of them, and even updated a few. There are also two new stages, one of which is a Pokémon stage. Stages that have been updated are noted as such next to their code.

Final Update: Added a total of four new non-Pokémon stages. This time it’s two Yu-Gi-Oh and two Smash Bros inspired stages. Unfortunately, my online free-trail is coming to an end, so this will be the last of my stages for the foreseeable future.

Update 3: No more Pokémon, but added a new miscellaneous stage.

Update 2: Added another Pokémon stage. I think this might be the last one.

Update: Added a new Pokémon stage. You don’t want to miss this one.

Smash Bros X Cosmic Quest.png

Remember a few months ago when I explained my vision for Tenno Region representation in Smash Bros? Well, thanks to the recent 3.0 update of Smash Brothers Ultimate and the inclusion of a rather robust Stage Builder mode, part of those visions have now become a reality. Back then, I described that the Tenno stage would be the Solar Peak Ruins. To recap, this is how I described it:

“This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.”

Thanks to Stage Builder, I have been able to create this stage. Here’s an image:
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Unfortunately, I couldn’t make a boss battle against Heliosol in its Ascended Form, but I can still have Heliosol Regular Form appear in the background, and attack with waves of fire that move back and forth across the stage.

If you want to play this stage for your self, search for it with this code: 0RW0LVTB (Majorly Updated)

But that’s not all, remember in the Team Rocket Q&A Session that Meowth wanted to be represented in Smash Bros? I decided to oblige with this next stage:

Team Rocket

This stage is clearly based off of Team Rocket’s famous Meowth Balloon. The balloon gently bobs up and down as clouds pass by. A constant wind blows towards the right. Blast off with Team Rocket on this stage.

To play this Team Rocket stage, search for this code: K8S39NTB

This next one is a personal favorite of mine:

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It’s the Temporal Tower, from Pokémon Mystery Dungeon Explorers of Time, Darkness, and Sky, the site of the fight to the finish against Primal Dialga. The two Time Gears can be stood on, and will spin.

The code for this stage is: CRHY3GCQ (Aesthetically Updated)

 

71073551_1358280231014571_3209635537111482368_n

This is Pokémon Go in Smash Bros stage form. The background is an accurate recreation of what the map in Pokémon Go could look like, given the area your in. It includes three PokéStops, one open, one closed, and one closed and cooling down as well as a Team Mystic (the team I’m on) gym.

Code: LTX0TJP2 (Slightly Updated)

NEW STAGE:

70616587_1358279964347931_8661372250458423296_n

The Sky Pillar, based upon its appearance in Omega Ruby and Alpha Sapphire.  Rayquaza wraps itself around this stage, and its head can even be stood on. Rayquaza has summoned a powerful gust of wind that blows across the top of the stage above its head.

Code: MMGRXKCL (NEW)

 

If you’re interested, here’s a quick list of some other stages I’ve made:

Tetris
Battle inside of a Tetris board. Watch as a player drops an L-block into place, and activate a bomb block to clear the board.
Code: MMH1PKVS

Airship
A cannon-filled airship just like the ones originating in Super Mario Bros 3. Includes my custom-made self-firing cannon balls.
Code: 1KG8RCM2

Bowser’s Castle
Designed to look like a Bowser fight from the original Super Mario Bros. You can even hit the “ax” to destroy the bridge and send your opponents plummeting into lava.
Code: 34LB5QQD (Majorly Updated)

Zero Gravity
A zero-gravity battle arena that uses upward blowing wind to negate gravity. Can you avoid the asteroids as you fight your opponents in an entirely aerial battle?
Code: QRQYTJNJ

City Escape
A recreation of the first stage of Sonic Adventure 2. It’s set on a steep slope and features a giant truck that plows down the stage, and even leaps off a jump.
Code: 8MK1J87G

Yu-Gi-Oh! Battle City Blimp
This stage takes place atop the Kaiba Corp blimp, where the finals of Battle City were held. Also, Kaiba’s Blue-Eyes White Jet will fly over.
Code: 1KG65PG0

Yu-Gi-Oh! Duel
A stage designed to look like the duel arena’s from season one. In it, the Blue-Eyes White Dragon and Dark Magician (with designs inspired by the Tablet of Lost Memories) do battle.
Code: 4PFGR0SS

Tabuu
The final boss of Super Smash Bros Brawl’s Subspace Emissary recreated as a stage. Tabuu floats in the background and attacks with various objects.
Code: K8RRLDPB

Subspace (NEW STAGE)
To go along with Tabuu, it’s a stage based off of his realm, Subspace. To replicate the sidescrolling/platforming nature of The Subspace Emissary, this stage features platforming elements and a teleporter at either side so you can “infinitely” sidescroll. Also features a Primid, the basic enemy of Subspace.
Code: 34L4BYV0

Galeem/Dharkon
Moving on from the final boss of Brawl to the final boss of Ultimate, this stage recreates the true final battle of World of Light. Galeem and Dharkon float in the background and each attack with their own move.
Code: 8BCWJCMD (Code Invalid, Yet to be Re-Posted)

Credits

Team Rocket Takeover II Stamp Tilted

Team Rocket Takes Hollywood

Cast (In Order of Appearance)

Jessie……………………..Jessie
James…………………….James
Meowth……………………Meowth
Wobbuffet…………………Wobbuffet
Mime Jr……………………Mime Jr.
Announcer……………….The Pokémon Narrator
“Bystander”………………Jessie
Pierce……………………..Pierce
Batch………………………Botch
Cassidy……………………Cassidy
Matori………………………Matori
Narator…………………….The Pokémon Narrator
???…………………………Giovanni
Ash Ketchum……………..Twerp
Mystery Person 1…………???
Mystery Person 2…………???
Mystery Person 3…………???
Jessilina……………………Jessie Jessilina
Mewtwo……………………Mewtwo
Iron-Masked………………The Iron-Masked Marauder
Giovanni…………………..Giovanni
Kid 1……………………….Random Kid off the Street
Kid 2……………………….Another Random Kid
Repiv………………………Repiv
Haking…………………….Haking
Buzzsaw………………….Buzzsaw
Ivine……………………….Ivine

Directed By Meowth
Filmed By James
Starring Jessie
Crewed by Wobbuffet
A Team Rocket Production

The persons and events depicted in this film are non-fictitious. Any relation or similarity to fictional characters or events are unintentional and completely coincidental. We swear.

THE END

Yuni Oha: NO! This isn’t over yet!

Jessie, James, and Meowth: YUNI OHA!?!?

Meowth: What gives, you should be stuck watching Howard the Duck right about now!

Jessie: That warehouse was escape-proof!

Yuni Oha: It was, but it’s not impervious to break-ins! Thanks to an elite team led by Jordan Osceola (Panther J) and SonicInfinity, my location was discovered and reported to some very good friends of mine. I believe you know them already.

Ash: You’re finished, Team Rocket!

Brenda: This website doesn’t belong to you!

Brock: And how dare you force anyone to watch Howard the Duck? That’s a whole new level of evil!

Jessie, James, and Meowth: *Gulp*

Yuni Oha: Let’s get my website back! Solurtle, use Blast Burn!

Ash: Pikachu, use Thunderbolt!

Brenda: Kappaqueous, Hydroshock!

Brock: Blissey, attack with Egg Bomb!

Jessie, James, and Meowth: So much for Hollywood! We’ll get you for this, Yuni Oha! You haven’t seen the last of us! Looks like Team Rocket’s blasting off again!

Team Rocket Will Return in The Team Rocket Movie.