Nemex

Nemex Art

Classification: The Nemesis Pokémon
Type: Dark/Ghost
Description: A destructive force that is the opposite of the Cosmic Architect. This Pokémon periodically causes mass extinctions on Earth.
Does Not Evolve

Trivia: Little is known about this mysterious Pokémon that opposes the Cosmic Architect in many ancient myths. It seems to be an entity of pure destruction and malice that lives on the extreme edge of the Solar System. It can exert its sinister influence over vast distances to cause rampant destruction. It is believed to be the cause the periodic mass extinctions that plague the Earth, including the one that wiped out the Fossil Pokémon.

Nemex’s name combines the concepts of Nemesis and Planet X, two theoretical celestial bodies on the fringe of the Solar System whose gravitational influence possibly leads to mass extinctions on Earth. Nemesis would be a brown dwarf star and Planet X a ninth planet. Concepts of both are woven into Nemex’s design. It is the second of Tenno’s event-exclusive Legendaries.

Signature Move and Ability:
Sinister Influence
The will of the user is exerted from afar, bringing disaster to the target.
Type: Dark/Ghost
Category: Special
Power: 130
Accuracy: 85
PP: 5

Cycle of Destruction
All other Pokémon take damage at the end of each turn.

In-Depth Page

I know it’s been a long while, but this post is my way of promising that Nemex Unleashed is coming soon. It’s been a busy summer, but I’m back to work on writing. Shouldn’t be too much longer now.

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Mega Ferntress

Mega Ferntress
Description: The ferns that encompass Ferntress now grow even stronger and gain additional strength by weaving into armor plating, increasing its Defense and Special Defense. The shields on its arms are the strongest points on its body. Its lower legs have also grown quite strong, so that it may better withstand incoming attacks.
Mega Stone: Ferntrite Ferntressite
Type: Grass/Ground
Mega Ability: Bulletproof

Trivia: The claws on Mega Ferntress’ feet can dig down into the ground, to help it withstand incoming attacks without being forced back. While it may be able to walk on two legs after Mega Evolving, its large and bulky body is not optimized for this kind of movement. Therefore, its preference is to stand absolutely still and block any incoming attacks instead of dodging.

Showakusei

Showakusei
Classification: The Asteroid Pokémon
Type: Rock/Psychic
Description: According to myth, this Pokémon was originally a piece of rock in the asteroid belt that was given life by the Cosmic Architect. Now it serves the Architect by watching over the solar system.
Does not Evolve

Trivia:  The name Showakusei comes from the Japanese word for asteroid. Showakusei lives deep beneath Tenno Minor in the Crater Cave, a recently discovered extension of the Crater Gate, where it guards a Grand Meteoric Shard, just like the other Cosmic Guardians.

In-Depth Page

Yuifoe

Yuifoe
Classification: The Flying Saucer Pokémon
Type: Steel/Psychic
Description: Even though it was only recently discovered, some claim that this Pokémon has been visiting Earth for the past 50 years, but was covered up by the government.
Does not evolve

Trivia: Yuifoe utilizes extra-dimensional physics to make its interior larger than its exterior, allowing for it to comfortably carry passengers, such as Elgyem, Beheeyem, and Eatyai. It can communicate with its passengers via telepathy. It has two eye-like sensors, one on each side of its “head,” which, combined with its ability to turn its “head” 360 degrees, allows it to see in all directions. Many UFO sightings around the world turn out to be this Pokémon instead, but since it comes from outer space, it might as well be a UFO sighting anyways.

In-Depth Page

Eatyai

Eatyai
Classification: The Cerebral Pokémon
Type: Psychic
Description: This Pokémon normally likes to remain hidden, so after someone sees it, it is known to visit them in the middle of the night and erase their memories of the encounter.
Evolves from Beheeyem by leveling up with a Yuifoe on the team

Trivia: While it normally uses the lights on its finger tips to communicate, certain patterns of flashing, combined with its mental powers, is what is used to manipulate, rewrite, or erase the memories of others. Despite the overwhelming evidence, skeptics still deny the possibility that it came from outer space.

In-Depth Page

Heala

Heala
Classification: The Antivenom Pokémon
Type: Dragon/Poison
Description: Heala may have a nasty venom, but they are better known for the natural antivenom they produce, which can neutralize nearly any poison.
Evolves into Curemodo at level 38

Trivia: Heala’s antivenom works not just to counteract the effects of venom, but other toxins, such as pollutants, poisons, and even radioactivity. Because of this, ample supplies of its antivenom are kept on hand at all time at most hospitals around the world.

In-Depth Page

Also, Heala’s signature move, Detox, has been added to the Atackdex.

Heliosol Ascended Form

Heliosol-A

Classification: The Solar Pokémon
Type: Dragon/Light
Description: It was given the task of constructing the cornerstone of the Solar System, the Sun, by the Cosmic Architect. When it absorbs ample cosmic energy, it will ascend to a higher form.
Does Not Evolve

In Pokémon Sol Version, Team Planetary takes their plans to the next level. Instead of simply taking control of the legendary Pokémon Heliosol, they use a special machine to force Heliosol to absorb as much cosmic energy as they can force into it. This energy is what they have gathered from Meteoric Shards, the Cosmic Guardians, and Terratlas and Seluna, so it is the energy of the Cosmic Architect. This energy causes Heliosol to ascend into a new, more divine, form. In this form, Heliosol has access to a facsimile of the power the Cosmic Architect possesses. Also in this form, its Fire-Type changes into a Dragon-Type, and most of its Fire-Type moves transform into equivalent Dragon-Type moves. However, Heliosol cannot maintain this form for long, and it will soon transform back into its Regular Form. After recharging its cosmic energy reserves, it will ascend once more.

This form changing is controlled by Heliosol’s new ability, Ascension Cycle. At the end of every turn in battle, Ascension Cycle will transform Heliosol into the form it isn’t. So Regular Form will transform into Ascended Form, and Ascended Form will transform into Regular Form. When it changes form, certain moves it knows will also change mid-battle, meaning that Heliosol could potentially have access to eight different moves in one battle. See the in-depth page for more details on what moves will change. Whatever form Heliosol is in when the battle ends is the form it will begin the next battle in.

A Heliosol captured in Sol Version will have the ability Ascension Cycle replacing Pressure, which would have been its second ability in Luna and Terra Version, and therefore it cannot have Pressure as an ability if captured in Sol. One captured in Luna or Terra Version and traded over to Sol Version will maintain Pressure as its second ability. As Ascension Cycle is not an ability in Luna and Terra Versions, a Heliosol with Ascension Cycle will have it replaced by Pressure in Luna and Terra, but it will return if traded back to Sol Version.

In-Depth Page

Also, Heliosol Ascended Form’s signature move, Artificial Genesis, and ability, Ascension Cycle, have been added to the Attackdex and Abilitydex page, and the artwork of it can be viewed on the Gallery page.