Special Announcement – Pokémon Mystery Dungeon: Cosmic Destiny

Last week we received an absolutely massive piece of Pokémon news, and no, I am not referring to the Isle of Armor and Crown Tundra DLC pack. I am referring to Pokémon Mystery Dungeon: Rescue Team DX. To me, this announcement was bigger than even a new main series game announcement would be, as a new main series game is expected to come, but for all we knew, Mystery Dungeon was a dead series. Rescue Team DX may just be a remake, but it is also so much more. It is a statement that Mystery Dungeon lives.

I absolutely adore Mystery Dungeon, particularly the Explorers series. It is by far my favorite Pokémon spin-off. I perhaps like it even more than the main series games. And so now I want to celebrate its return properly.

When I first came up with the Tenno Region as a child, I didn’t just stop at making my own game concepts, I also came up with spin-off games. And so, it is no surprise that one of my favorites was my Mystery Dungeon concept. And so, it brings me great pleasure to announce that starting on March 6th, the release date of Rescue Team DX, I will be publishing a mini-series based on my Mystery Dungeon concept. This story is called Pokémon Mystery Dungeon: Cosmic Destiny.

Mystery Dungeon Cover

Cosmic Destiny is story version of my game concept. Think of it as an expanded version of those Mystery Dungeon anime specials they used to make. It will be a somewhat abridged retelling of my original concept. Cosmic Quest will still be my primary project, but after every couple episodes of Cosmic Quest, I’ll write a new chapter for Cosmic Destiny. Personally, I can’t wait.

Of course, as a part of the Cosmic Quest Project, Cosmic Destiny will feature all the custom Tenno Pokémon you’ve come to know and love, but in a completely different setting than you ever would have imagined. Stay tuned for more info.

Also, as I tend to do, I have created a new desktop background to go with this event. If anyone is interested, it can be found on the Bonus Content page. Also, if you want to get a better and unobstructed look at that new Turcell and Kappaqua art, take look at the Gallery page. I’d like to thank my brother, ChaosProjectAuthor, for the wonderful art. He’s really stepped his game up on these ones.

Super Smash Bros Ultimate X Pokémon Sol Version

Additional Update (9/25/2019): Upon actually subscribing to the Nintendo Online Service, I found that all of these stages were taken down. I have now re-uploaded all of them, and even updated a few. There are also two new stages, one of which is a Pokémon stage. Stages that have been updated are noted as such next to their code.

Final Update: Added a total of four new non-Pokémon stages. This time it’s two Yu-Gi-Oh and two Smash Bros inspired stages. Unfortunately, my online free-trail is coming to an end, so this will be the last of my stages for the foreseeable future.

Update 3: No more Pokémon, but added a new miscellaneous stage.

Update 2: Added another Pokémon stage. I think this might be the last one.

Update: Added a new Pokémon stage. You don’t want to miss this one.

Smash Bros X Cosmic Quest.png

Remember a few months ago when I explained my vision for Tenno Region representation in Smash Bros? Well, thanks to the recent 3.0 update of Smash Brothers Ultimate and the inclusion of a rather robust Stage Builder mode, part of those visions have now become a reality. Back then, I described that the Tenno stage would be the Solar Peak Ruins. To recap, this is how I described it:

“This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.”

Thanks to Stage Builder, I have been able to create this stage. Here’s an image:
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Unfortunately, I couldn’t make a boss battle against Heliosol in its Ascended Form, but I can still have Heliosol Regular Form appear in the background, and attack with waves of fire that move back and forth across the stage.

If you want to play this stage for your self, search for it with this code: 0RW0LVTB (Majorly Updated)

But that’s not all, remember in the Team Rocket Q&A Session that Meowth wanted to be represented in Smash Bros? I decided to oblige with this next stage:

Team Rocket

This stage is clearly based off of Team Rocket’s famous Meowth Balloon. The balloon gently bobs up and down as clouds pass by. A constant wind blows towards the right. Blast off with Team Rocket on this stage.

To play this Team Rocket stage, search for this code: K8S39NTB

This next one is a personal favorite of mine:

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It’s the Temporal Tower, from Pokémon Mystery Dungeon Explorers of Time, Darkness, and Sky, the site of the fight to the finish against Primal Dialga. The two Time Gears can be stood on, and will spin.

The code for this stage is: CRHY3GCQ (Aesthetically Updated)

 

71073551_1358280231014571_3209635537111482368_n

This is Pokémon Go in Smash Bros stage form. The background is an accurate recreation of what the map in Pokémon Go could look like, given the area your in. It includes three PokéStops, one open, one closed, and one closed and cooling down as well as a Team Mystic (the team I’m on) gym.

Code: LTX0TJP2 (Slightly Updated)

NEW STAGE:

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The Sky Pillar, based upon its appearance in Omega Ruby and Alpha Sapphire.  Rayquaza wraps itself around this stage, and its head can even be stood on. Rayquaza has summoned a powerful gust of wind that blows across the top of the stage above its head.

Code: MMGRXKCL (NEW)

 

If you’re interested, here’s a quick list of some other stages I’ve made:

Tetris
Battle inside of a Tetris board. Watch as a player drops an L-block into place, and activate a bomb block to clear the board.
Code: MMH1PKVS

Airship
A cannon-filled airship just like the ones originating in Super Mario Bros 3. Includes my custom-made self-firing cannon balls.
Code: 1KG8RCM2

Bowser’s Castle
Designed to look like a Bowser fight from the original Super Mario Bros. You can even hit the “ax” to destroy the bridge and send your opponents plummeting into lava.
Code: 34LB5QQD (Majorly Updated)

Zero Gravity
A zero-gravity battle arena that uses upward blowing wind to negate gravity. Can you avoid the asteroids as you fight your opponents in an entirely aerial battle?
Code: QRQYTJNJ

City Escape
A recreation of the first stage of Sonic Adventure 2. It’s set on a steep slope and features a giant truck that plows down the stage, and even leaps off a jump.
Code: 8MK1J87G

Yu-Gi-Oh! Battle City Blimp
This stage takes place atop the Kaiba Corp blimp, where the finals of Battle City were held. Also, Kaiba’s Blue-Eyes White Jet will fly over.
Code: 1KG65PG0

Yu-Gi-Oh! Duel
A stage designed to look like the duel arena’s from season one. In it, the Blue-Eyes White Dragon and Dark Magician (with designs inspired by the Tablet of Lost Memories) do battle.
Code: 4PFGR0SS

Tabuu
The final boss of Super Smash Bros Brawl’s Subspace Emissary recreated as a stage. Tabuu floats in the background and attacks with various objects.
Code: K8RRLDPB

Subspace (NEW STAGE)
To go along with Tabuu, it’s a stage based off of his realm, Subspace. To replicate the sidescrolling/platforming nature of The Subspace Emissary, this stage features platforming elements and a teleporter at either side so you can “infinitely” sidescroll. Also features a Primid, the basic enemy of Subspace.
Code: 34L4BYV0

Galeem/Dharkon
Moving on from the final boss of Brawl to the final boss of Ultimate, this stage recreates the true final battle of World of Light. Galeem and Dharkon float in the background and each attack with their own move.
Code: 8BCWJCMD (Code Invalid, Yet to be Re-Posted)

Pokémon Cosmic Quest The Movie 2: Nemex Unleashed Review

Sorry for the wait, but I suppose you’re probably use to that by now with all the breaks I’ve had to take. Speaking of, I first announced Nemex Unleashed way back on April 25. It wasn’t until October 30, half a year later that it actually was released, and now here we are, another three months later for the review. At this point, it’s nearly been a year since I first announced the movie. Trust me when I say I never meant for this to get so out of hand. I knew that I wasn’t going to be able to write much during the summer months, but when I first announced the movie, I figured it would be the final thing I published before summer. I planned to announce it in April, and then release it at the end of June, maybe early July if I had to. The problem was, as always, life got in the way. I was still in the middle of writing the Crater Cave/Den of Mega Evolution episodes, and I had to finish those before starting the movie, due to the tie-in at the end. And with how busy I got, I was unable to finish those episodes until mid-July. I started work on the movie right away, but with how busy I get during summer, I wasn’t able to work on it seriously until September, and at that point it still took me a month and a half to finish it.

Anyways, as for the movie itself, I personally felt much happier with this one than I did the first. Not that I disliked Myoken The Guiding Light, I just thought that Nemex Unleashed had a much more entertaining and interesting story. I feel like it had a good balance of personal story, with the separation of Ash and Pikachu, and action/excitement in the Nemex vs. Heliosol battle. Originally, I envisioned this movie as simply being about the battle between the two Legendary Pokémon, but I knew I needed something to make it more personal. In my opinion, that’s been part of the issue with recent Pokémon movies in general. There hasn’t been much in the way of personal investment. This was on the top of my list of things I wanted to make sure I got right. The other thing I wanted to do right was the use of Team Rocket. It has been extremely rare for Jessie, James, and Meowth to directly interact with main cast over the course of the movies. While I understand the need to keep them off to the side in most movies, being the main characters that they are, I fully believe they deserve a major part, at least every once in a while. So making them the servants of Nemex was my way of making sure they were given the major role they deserved, and, if I do say so myself, it worked quite well.

The final thought I would like to bring up is the fact that if it wasn’t already obvious back in Myoken The Guiding Light, Nemex Unleashed should now make it abundantly clear that my movies are all interconnected, this movie being a direct sequel to the previous. I was inspired to such from the first three Sinnoh movies. I was always impressed by the fact that the three movies formed a trilogy and built off of each other, and have always always thought that that was the height of the Pokémon movies. For the life of me, I cannot understand why, three generations later, they wouldn’t have tried it again (though, I suppose it looks like we might finally be getting it once more, based off of the trailer for the next movie). So I knew right away that I wanted to do the same with my movies, and more so.

 

Of secondary note, I wanted to make a comment based off of Ultra Sun and Moon. Read no further if you don’t want any Ultra Sun and Moon spoilers. In case you didn’t know, Necrozma has already been made into a Light/Psychic-Type, and it’s signature move Prismatic Laser is a Light-Type move. It should be noted that Ultra Necrozma, in Luna, Terra, and Sol Versions, would be a Light/Dragon Combo-Type Pokémon, losing its Psychic-Type, while it’s new signature move, Photon Geyser, would also be a Light-Type. As a result, it’s signature Z-Move, Light that Burns the Sky, is also a Light-Type, making it the first Light-Type Z-Move, seeing as I have yet to make a generic Light-Type Z-Move, due to the lack of Z-Moves in my games. Also of note, is that when Necrozma changes into its Dawn Wings or Dusk Mane Forms, it loses its Light-Type, to be replaced by the Ghost and Steel-Types respectively, which is then regained when it transforms via Ultra Burst.

Pokémon Cosmic Quest the Movie 2: Nemex Unleashed

Movie 2 Poster Version 2

It’s been a very long time coming, but the second Cosmic Quest movie is finally here! Read it here. Trust me, you don’t want to miss this one.

An evil known as Nemex has continuously wiped out life on Earth in an endless cycle of destruction, and the time for it to assert its influence has come once again. An unsuspecting Ash has a great destiny thrust upon him when he learns he must join the Legendary Pokémon of Sun, Heliosol, in combat to stop Nemex, but all Ash wants to do is save Pikachu. Includes the Pikachu Short, Detective Pikachu and the Case of the Coin Caper!

Ultra Sun and Moon

The past two days of Ultra Sun and Moon trailers have made me realize that I haven’t done anything yet to celebrate these upcoming games. Combine that with my recent reveal/focus on Sol Version, and it only seemed right to bring these two expanded versions together in one place. So without any further ado, I present to you the newest piece of bonus content, the Ultra Sun and Moon/Sol Version background.

Ultra Sun and Moon Background.png

Heliosol Ascended Form

Heliosol-A

Classification: The Solar Pokémon
Type: Dragon/Light
Description: It was given the task of constructing the cornerstone of the Solar System, the Sun, by the Cosmic Architect. When it absorbs ample cosmic energy, it will ascend to a higher form.
Does Not Evolve

In Pokémon Sol Version, Team Planetary takes their plans to the next level. Instead of simply taking control of the legendary Pokémon Heliosol, they use a special machine to force Heliosol to absorb as much cosmic energy as they can force into it. This energy is what they have gathered from Meteoric Shards, the Cosmic Guardians, and Terratlas and Seluna, so it is the energy of the Cosmic Architect. This energy causes Heliosol to ascend into a new, more divine, form. In this form, Heliosol has access to a facsimile of the power the Cosmic Architect possesses. Also in this form, its Fire-Type changes into a Dragon-Type, and most of its Fire-Type moves transform into equivalent Dragon-Type moves. However, Heliosol cannot maintain this form for long, and it will soon transform back into its Regular Form. After recharging its cosmic energy reserves, it will ascend once more.

This form changing is controlled by Heliosol’s new ability, Ascension Cycle. At the end of every turn in battle, Ascension Cycle will transform Heliosol into the form it isn’t. So Regular Form will transform into Ascended Form, and Ascended Form will transform into Regular Form. When it changes form, certain moves it knows will also change mid-battle, meaning that Heliosol could potentially have access to eight different moves in one battle. See the in-depth page for more details on what moves will change. Whatever form Heliosol is in when the battle ends is the form it will begin the next battle in.

A Heliosol captured in Sol Version will have the ability Ascension Cycle replacing Pressure, which would have been its second ability in Luna and Terra Version, and therefore it cannot have Pressure as an ability if captured in Sol. One captured in Luna or Terra Version and traded over to Sol Version will maintain Pressure as its second ability. As Ascension Cycle is not an ability in Luna and Terra Versions, a Heliosol with Ascension Cycle will have it replaced by Pressure in Luna and Terra, but it will return if traded back to Sol Version.

In-Depth Page

Also, Heliosol Ascended Form’s signature move, Artificial Genesis, and ability, Ascension Cycle, have been added to the Attackdex and Abilitydex page, and the artwork of it can be viewed on the Gallery page.

Revealing: Pokémon Cosmic Quest the Movie 2: Nemex Unleashed

Movie 2 Poster Version 2

The next Cosmic Quest movie has its title, it’s called Nemex Unleashed. This is the final version of the movie’s poster. It would seem that new cover Pokémon of Sol Version has taken Heliosol’s spot on the poster. And what’s the deal with the menacing Pokémon in the background? Could it be the titular Nemex? Nemex Unleashed will be coming soon. Stay tuned.

And if you haven’t seen the anniversary post about Sol Version yet, be sure to scroll down a little and check it out.

Cosmic Quest’s 3rd Anniversary and Sol Version

Two years ago today, on Cosmic Quest’s 1st Anniversary, I made Luna and Terra Versions that much closer to a reality by releasing their cover art. For the longest time now I have talked about Sol Version, the “third version” of my “generation,” but until now I have done little to make it exist. That ends now, on Cosmic Quest’s 3rd Anniversary. I proudly present the cover art of Pokémon Sol Version.

Sol Version

There are three things to note from this artwork. Perhaps most obvious is that no longer are my games confined to the 3DS, they have switched over to the Nintendo Switch. But Sol Version isn’t the only game moving to the Switch. Luna and Terra have also both been officially moved as well. Look to the bottom of this post for their new cover art.

The second thing you might notice is that the cover Pokémon bears a striking resemblance to Heliosol, and yet that’s not quite what it is. What could this Pokémon be? Is it perhaps some sort of alternate form of Heliosol? Only time will tell.

Finally, you may notice that the logo on this cover is not the same Sol Version Logo I’ve been displaying. That is because I have redesigned all three of my games’ logos, making them much more unique, complex, and pretty. Take note that Luna and Terra also have new logos.

In addition to this cover art, the site has gotten some upgrades to go with the “release” of Sol Version. A new page has been added to detail the Battle Final Frontier, Tenno’s version of the Battle Frontier. Also, the Tenno Region and New Features/Mechanics pages have been updated with Sol Version information, including a description of the return of the Pokémon World Tournament. Finally, as a special bonus, I have created yet another new page. This one is a gallery page, which features all of the various piece of art that I make for this website, but have nothing else to do with, and nowhere else to put them after they serve their purpose. Check it out.

As promised, here are the new Luna and Terra Version covers. If you wish to compare them to the original 3DS versions, those images can now be found in the Gallery page.
Luna Version
Terra Version

Thank you all for a great three years! And here’s to hoping the future will be even better!

The Pokémon Cosmic Quest Theme Song

Recently I received a private message on FanFiction.Net from the reader MajorBrony95, and in it, they sent me an idea for a theme song for Cosmic Quest, just like one that would play at the beginning of real episodes. They even wrote the accompanying animation sequence. I am happy to share this work with everyone, and am making it the official theme song of Cosmic Quest.

(Launch voice) “3…” (Ash is in a bright lit stadium. We are given a close up of his face as he gives a confident smirk)
“2…” (Ash enlarges a Pokéball and holds it up to his face, determination written all over.)
“1…” (We pan out and Ash throws the ball at the screen with all his might.)
“Blastoff!” (The ball opens up with a bright light at the screen.)
(Crowd voice) “Pokémon!”
(Male singer (think singer from “Advanced Battle”)) “Launching off into new frontier.”
(All scenes are fast-forwarded) (A rocket ship is launching off a pad and lifting off into the blue sky. A downward pan-around shows Ash is running after it on the ground, staring up at it with an amazed smile on his face. Pikachu is at his feet, also with a big smile.)
“I’m not afraid knowing that you’re here.”
(Ash then looks to his right and sees Brenda running alongside him. He looks to his left and sees Brock also by his side. Both have large smiles on their faces. A change to the front shows all of them facing the front. As Ash’s face gets close the scene changes.)
“Reach for the stars, planets, Moon and Sun.”
(We now see a beautiful outer space background with stars and galaxies. Heliosol rises up from the bottom left of the screen as, in a quick switch, Seluna rises from the right bottom. They then blast a Solar and Lunar Beam attack respectively at each other, resulting in an explosion and a cloud of dust. Ryusei and Gravisaac then shoot out of the cloud.)
“It’s my goal to be…” (Crowd voice) “Number One!”
(Ash points out a command to Pikachu, who leaps into the air and, on “Number One,” performs Hallowed Lightning in an impressive display.)
“Through foes and rivals, we’ll pass our test.”
(In front of a black hole background, Sirius, Cygnus, and Orion stand with evil grins with Cosmo in front of them with a impassive, yet nasty look at the camera. Then it shows a glaring Ryu ordering Dragonair to use Dragon Rush at the screen.)
“To be the very best!”
(Jesse, James, Meowth, and Wobbuffet are shot into the air, silently shouting in a blast off.)
“All to complete our cosmic quest!”
(Ash and company are looking up at the sky and a pan-around shows us going out into an above shot of the Earth, displaying the Cosmic Quest logo above it, as a shooting star speeds toward the screen.)
(Crowd voice) “Pokémon!”
(Cue title after flash from shooting star.)

MajorBrony95 was even kind enough to write an extended version, which would play during movies.

3…2…1… Blast off!
(Short instrumental)
Verse 1:
Launching off into new frontier.
I’m not afraid knowing that you’re here.
Reach for the stars, planets, Moon and Sun.
It’s my goal to be NUMBER ONE!
Refrain:
Straight toward our target like meteorite.
With your help, I’ll win the ultimate fight.
I don’t need to wish on a shooting star.
With my friends by my side my WISH’LL GO FAR!
Through foes and rivals, we’ll pass our test, to be the very best.
All to complete our cosmic quest!
Verse 2:
Faster than Neptune’s winds or Mercury.
And stronger than Jupiter is what I’ll be.
I’ll shine like Venus in the night time sky.
And I’ll win that big battle if I JUST TRY!
(Repeat refrain)
Verse 3:
Though others may try,
To bring down our dreams.
Together,
We’ll show them,
We’re so much more than we seem!
(Repeat refrain at a slight higher pitch)
Pokémon!

Thanks to MajorBrony95 for helping Cosmic Quest become that much more realistic.