Cosmic Quest’s Sixth Anniversary

Today marks six years since I published the first episode of Cosmic Quest, and it’s also been a year since I announced Sol Version. Time sure does fly. I may not have anything as special to share with you this year as I did last, but I still have something pretty cool, if I do say so myself. A couple months back, when I announced Mystery Dungeon: Cosmic Destiny, I mentioned that my brother, creator of most of this website’s graphics, had recently stepped up his game and figured out how to make some really good digital art. From that, we got Turcell and Kappaqua drawn in art style of Super Mystery Dungeon. Now to celebrate the sixth anniversary, he has made Sugimori-style art for all three Tenno starters.

Sporout

Turcell

Kappaqua

Cosmic Quest may have slowed down a little in recent times, but it’s still going strong. Here’s to the years ahead of us.

Special Announcement – Pokémon Mystery Dungeon: Cosmic Destiny

Last week we received an absolutely massive piece of Pokémon news, and no, I am not referring to the Isle of Armor and Crown Tundra DLC pack. I am referring to Pokémon Mystery Dungeon: Rescue Team DX. To me, this announcement was bigger than even a new main series game announcement would be, as a new main series game is expected to come, but for all we knew, Mystery Dungeon was a dead series. Rescue Team DX may just be a remake, but it is also so much more. It is a statement that Mystery Dungeon lives.

I absolutely adore Mystery Dungeon, particularly the Explorers series. It is by far my favorite Pokémon spin-off. I perhaps like it even more than the main series games. And so now I want to celebrate its return properly.

When I first came up with the Tenno Region as a child, I didn’t just stop at making my own game concepts, I also came up with spin-off games. And so, it is no surprise that one of my favorites was my Mystery Dungeon concept. And so, it brings me great pleasure to announce that starting on March 6th, the release date of Rescue Team DX, I will be publishing a mini-series based on my Mystery Dungeon concept. This story is called Pokémon Mystery Dungeon: Cosmic Destiny.

Mystery Dungeon Cover

Cosmic Destiny is story version of my game concept. Think of it as an expanded version of those Mystery Dungeon anime specials they used to make. It will be a somewhat abridged retelling of my original concept. Cosmic Quest will still be my primary project, but after every couple episodes of Cosmic Quest, I’ll write a new chapter for Cosmic Destiny. Personally, I can’t wait.

Of course, as a part of the Cosmic Quest Project, Cosmic Destiny will feature all the custom Tenno Pokémon you’ve come to know and love, but in a completely different setting than you ever would have imagined. Stay tuned for more info.

Also, as I tend to do, I have created a new desktop background to go with this event. If anyone is interested, it can be found on the Bonus Content page. Also, if you want to get a better and unobstructed look at that new Turcell and Kappaqua art, take look at the Gallery page. I’d like to thank my brother, ChaosProjectAuthor, for the wonderful art. He’s really stepped his game up on these ones.

Super Smash Bros Ultimate X Pokémon Sol Version

Additional Update (9/25/2019): Upon actually subscribing to the Nintendo Online Service, I found that all of these stages were taken down. I have now re-uploaded all of them, and even updated a few. There are also two new stages, one of which is a Pokémon stage. Stages that have been updated are noted as such next to their code.

Final Update: Added a total of four new non-Pokémon stages. This time it’s two Yu-Gi-Oh and two Smash Bros inspired stages. Unfortunately, my online free-trail is coming to an end, so this will be the last of my stages for the foreseeable future.

Update 3: No more Pokémon, but added a new miscellaneous stage.

Update 2: Added another Pokémon stage. I think this might be the last one.

Update: Added a new Pokémon stage. You don’t want to miss this one.

Smash Bros X Cosmic Quest.png

Remember a few months ago when I explained my vision for Tenno Region representation in Smash Bros? Well, thanks to the recent 3.0 update of Smash Brothers Ultimate and the inclusion of a rather robust Stage Builder mode, part of those visions have now become a reality. Back then, I described that the Tenno stage would be the Solar Peak Ruins. To recap, this is how I described it:

“This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.”

Thanks to Stage Builder, I have been able to create this stage. Here’s an image:
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Unfortunately, I couldn’t make a boss battle against Heliosol in its Ascended Form, but I can still have Heliosol Regular Form appear in the background, and attack with waves of fire that move back and forth across the stage.

If you want to play this stage for your self, search for it with this code: 0RW0LVTB (Majorly Updated)

But that’s not all, remember in the Team Rocket Q&A Session that Meowth wanted to be represented in Smash Bros? I decided to oblige with this next stage:

Team Rocket

This stage is clearly based off of Team Rocket’s famous Meowth Balloon. The balloon gently bobs up and down as clouds pass by. A constant wind blows towards the right. Blast off with Team Rocket on this stage.

To play this Team Rocket stage, search for this code: K8S39NTB

This next one is a personal favorite of mine:

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It’s the Temporal Tower, from Pokémon Mystery Dungeon Explorers of Time, Darkness, and Sky, the site of the fight to the finish against Primal Dialga. The two Time Gears can be stood on, and will spin.

The code for this stage is: CRHY3GCQ (Aesthetically Updated)

 

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This is Pokémon Go in Smash Bros stage form. The background is an accurate recreation of what the map in Pokémon Go could look like, given the area your in. It includes three PokéStops, one open, one closed, and one closed and cooling down as well as a Team Mystic (the team I’m on) gym.

Code: LTX0TJP2 (Slightly Updated)

NEW STAGE:

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The Sky Pillar, based upon its appearance in Omega Ruby and Alpha Sapphire.  Rayquaza wraps itself around this stage, and its head can even be stood on. Rayquaza has summoned a powerful gust of wind that blows across the top of the stage above its head.

Code: MMGRXKCL (NEW)

 

If you’re interested, here’s a quick list of some other stages I’ve made:

Tetris
Battle inside of a Tetris board. Watch as a player drops an L-block into place, and activate a bomb block to clear the board.
Code: MMH1PKVS

Airship
A cannon-filled airship just like the ones originating in Super Mario Bros 3. Includes my custom-made self-firing cannon balls.
Code: 1KG8RCM2

Bowser’s Castle
Designed to look like a Bowser fight from the original Super Mario Bros. You can even hit the “ax” to destroy the bridge and send your opponents plummeting into lava.
Code: 34LB5QQD (Majorly Updated)

Zero Gravity
A zero-gravity battle arena that uses upward blowing wind to negate gravity. Can you avoid the asteroids as you fight your opponents in an entirely aerial battle?
Code: QRQYTJNJ

City Escape
A recreation of the first stage of Sonic Adventure 2. It’s set on a steep slope and features a giant truck that plows down the stage, and even leaps off a jump.
Code: 8MK1J87G

Yu-Gi-Oh! Battle City Blimp
This stage takes place atop the Kaiba Corp blimp, where the finals of Battle City were held. Also, Kaiba’s Blue-Eyes White Jet will fly over.
Code: 1KG65PG0

Yu-Gi-Oh! Duel
A stage designed to look like the duel arena’s from season one. In it, the Blue-Eyes White Dragon and Dark Magician (with designs inspired by the Tablet of Lost Memories) do battle.
Code: 4PFGR0SS

Tabuu
The final boss of Super Smash Bros Brawl’s Subspace Emissary recreated as a stage. Tabuu floats in the background and attacks with various objects.
Code: K8RRLDPB

Subspace (NEW STAGE)
To go along with Tabuu, it’s a stage based off of his realm, Subspace. To replicate the sidescrolling/platforming nature of The Subspace Emissary, this stage features platforming elements and a teleporter at either side so you can “infinitely” sidescroll. Also features a Primid, the basic enemy of Subspace.
Code: 34L4BYV0

Galeem/Dharkon
Moving on from the final boss of Brawl to the final boss of Ultimate, this stage recreates the true final battle of World of Light. Galeem and Dharkon float in the background and each attack with their own move.
Code: 8BCWJCMD (Code Invalid, Yet to be Re-Posted)

Challengers Approaching! New Foes Have Appeared!

Well, here we are. Super Smash Bros Ultimate has arrived at long last. I truly cannot wait until I can get my hands on the game. The newest entry in one of my favorite video game franchises next to Pokémon has gotten me thinking, if Luna, Terra, and Sol were real Pokémon games, then how would they be represented in Smash Bros? If you’ve wondered the same, then wonder no more. The answer is here.

Given how important Legendary Pokémon are to Smash Bros, I find it quite surprising that we only have one Legendary Pokémon as a playable character in the games with Mewtwo. The reason for this almost certainly boils down to the fact that most Legendary Pokémon are not humanoid in shape (which may not be a requirement for Smash Bros, but certainly helps) and too big. Of course, Ridley has now proven that size can be negotiable. With that, I propose these two new characters for Smash Bros.

Smash Bros Terratlas.png

Terratlas would serve as slow heavy-weight character. It would be as tall as Ridley in Smash Bros, but also bulkier, due to it’s body shape, making it the most massive character in Smash Bros. This would, in turn, make it one of the slowest characters, but its power would more than make up for that low speed. Here’s a basic summary of its moves:

B: Brine: Terratlas attacks with a pulse of water from its body. As Terratlas takes damage, this move increases in power, size, and range.

Down-B:  Earthquake: Terratlas stomps the ground, creating an earthquake in the vicinity directly around it. This will stun and cause damage to any opponent in close proximity. In addition, this will cause a minor amount of damage to opponents standing on the same floor as Terratlas. The damage at a distance caused by this attack decrease each time it is used.

Side-B: Earth Power: Terratlas causes the ground in a line of sight of it to erupt. The attack is slow moving, but has very strong launching power if contact is made.

Up-B: Seismic Toss: Terratlas leaps straight up in to the air. As it travels upwards, if it contacts any opponent, Terratlas will grab them. Once at the peak of the jump, Terratlas will hurl the captured opponent straight down. If used over a ledge, the opponent can recover, but only if they act fast.

A Attacks: Various basic attacks that aren’t worth detailing.

Side-Smash: Blizzard: Terratlas summons a short ranged blizzard. At full charge, it might freeze the target.

Up-Smash: Geyser Strike: A forceful jet of water is sent above. Longer range the longer it’s charged.

Down-Smash: Seismic Manipulation: Attacks the ground beneath it powerfully.

Final Smash: Firma Force Of Nature: All it once, a rain, hail, and sandstorm begins. Terratlas leaps in to the air and absorbs nature’s energy all around it, then slams downwards in a semi-controllable trajectory that results in a shock wave. Afterwards, the weather created lingers for a period of time, during which Terratlas’ B attacks are powered up.

Smash Bros Seluna.png

Seluna, while being quite tall, would be much more agile than most of the larger characters. It’s moves  may be weaker than Terratlas’ because of this, but Seluna can still pack a punch.

B: Lunar Beam: Seluna attacks with a beam of shadowy energy. The attack can be charged, and the longer it’s charged for, the thicker the beam, longer, and more powerful the beam will be.

Down-B: Moonlight: As long as the button is held, Seluna will slowly heal over time.

Side-B: Moonblast: A phantasmal moon appears above Seluna, and aims an attack at the closest opponent. The attack has little to no knock back, and doesn’t o the most damage, but will almost always hit.

Up-B: Stone Edge: Seluna causes rocky spikes to jet out from beneath. These spikes will cause damage and knock back to anyone they hit as the emerge, and fling Seluna up into the air. If used on the ground, these spikes will linger for a short period. or until the move is used again. Anyone besides Seluna that touches these spikes will take minor damage.

A Attacks: Various basic attacks not worth detailing.

Side-Smash: Nightstorm: Seluna attacks with a snap of dark energy right in front of it.

Up-Smash: Ancient Power: Seluna hurls power-infused boulders straight up.

Down-Smash: Night Shade: A pulse of shadow emanates downwards from Seluna.

Final Smash: Apogee Tidal Power: A massive full Moon appears in the sky and Seluna calls upon its energy in order to attack with a massive beam of silvery lunar energy. The full Moon lingers for a short period afterwards, powering up all of Seluna’s B moves.

 

Now, you’re probably wondering, what about Heliosol? Well, we also need a new stage, don’t we? Let’s solve both those problems.

Solar Peak: This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.

 

Now, there’s one more way that Pokémon is represented in Smash Bros. Pokéball Pokémon. So, of course, there’s got to be some Tenno ones.

Buffern: Buffern will follow the fighter who summoned it around the battle field, and use its ferns to shield them from certain attacks. Buffern will disappear either after a short time, or taking enough damage.

Solurtle: Solurtle will use Rapid Spin and Heat Wave, attack around the field at random.

Kappaqua: Kappaqua will stand in one place and hurl Aqua Bombs at anyone who gets near it.

Calumba: The Pokémon will fly around the field, using Aroma Therapy to heal the fighters, giving a preference to the one who called it out.

Noxic: Noxic will float around the field. Anyone who touches it will take damage over time for a short amount of time due to poisoning.

Beetundra: Betundra will roll its snowball around the field, and it will get bigger the more it moves. If a player touches the snowball, they will be knocked away. The bigger the snowball, the bigger the knock back.

Boodini: The magician Pokémon will disappear and reappear at random. Whenever it appears, it will attack.

Gravisaac: While Gravisaac is on the field, gravity will randomly change between being more and less intense.

Myoken: Myoken will guide the fighters to treasure, such as CDs or Trophies.

 

And that’s it. Now enjoy all your smashing!

Kappaquarius

Kappaquarius
Classification: The Psychic Kappa Pokémon
Type: Water/Psychic
Description: This Pokémon can swim through water at incredible velocities by using its psychic powers to increase its hydrodynamics as well as to propel itself. While in a body of water, the liquid around it becomes an extension of its own body.
Evolves from Kappaqueous at level 36

Trivia: This Pokémon has been known to use its psychic powers to cloak itself in water while traveling across land, allowing it to keep its skin moist. Given the fact that it can also control the pressure and temperature of the water around it, those who believe it was originally an alien from outer space suggest that it might have traveled to Earth in a similar way.

In-Depth Page

Also, you may have noticed that poll on the side of your screen. I’ve always said that you can’t really pick your starter Pokémon until you’ve seen their fully evolved form. Well now that all three Tenno Starters have their final forms revealed, it’s time to chose. Please select your favorite Tenno Starter, the one you would pick if Luna, Terra, and Sol Versions were real. My personal choice is Turcell.

Back in the Day…

As of today, we’re exactly a week off from the 20th Anniversary. It’s time for the next wave of special content. Remember how when Pokémon first came out, the graphics were much different? There were greater limitations on colors and sprite size, and the sprites themselves just looked goofy at times. Have you ever wondered what Pokémon from the Tenno Region might have looked like if they were made back then? No, you haven’t? Well, you get to see anyways.

Classic Sporout Was Sent Out

Classic Turcell Was Sent Out

Classic Kappaqua Was Sent Out

Classic Terratlas Appeared

Classic Seluna Appeared

Classic Brandon Wants to Fight

And then, as a special bonus for those of you who love this retro stuff, here’s a new desktop background.

CCL

Train on!

The 20th Anniversary is Coming!

It may be over a month away, but it’s never too early to begin celebrating one of the biggest years in Pokémon’s history. February 27, 2016 is Pokémon’s 20th anniversary! You may have already noticed the new banner above and the countdown timer on the right. These are just two of the ways I plan on celebrating. I have also updated the Bonus Content section with a special 20th Anniversary desktop background I created. Here’s a look:

20th Anniversary Background

Don’t think it ends there though, I have a lot planned for the coming month, including a very special way to celebrate on the actual day of the anniversary.

Never stop catching ’em all!

Episode 36 Review

I will admit that it was a bit of a mistake to have Helioptile prominently featured two episodes in a row. I had planned this episode first, and then I when I was planning the episode before it I decided that Will’s newest Pokémon should be a Light-Type. I didn’t want to use any of the Light-Types already made for Cosmic Quest, as they’ve been a bit over-used, and I didn’t want to introduce a new one yet. Then I started thinking about old Pokémon that became Light-Types. Helioptile came straight to mind and I thought it was a perfect fit. I figured I could justify it by having Will have caught it nearby, as in the location of the following episode, and it kind of worked, but I wouldn’t say it was perfect. As far as this episode itself went, I knew that I wanted it to show off the sun aspect of Turcell/Turtsol, and I thought it would be fun to pair it up with Helioptile and Helioisk, the other solar powered Pokémon. One ironic point was that my original idea was to have Ash and Turcell try to teach Helioisk how to use Sunny Day, Turcell wasn’t going to learn it all. Then I realized that Helioptile and Helioisk can’t learn Sunny Day, not even through TMs. (Which is completely ridiculuous if you ask me, as they’re more associated with the sun than almost any other Pokémon that can learn Sunny Day. To make matters worse, they don’t even learn Solar Beam through TM. Being solar powered Pokémon, Solar Beam is like the definition of them, and should be a signature move of theirs. Very silly and senseless move on Game Freak’s part.) I considered just not worrying about it and using the excuse that in Luna, Terra, and Sol Version they can learn Sunny Day, but decided that people who don’t visit this website might think that I hadn’t done my research. So in the end, Turtsol got two new moves with its evolution instead of one.

Turtsol

Turtsol
Classification: The Solar Panel Pokémon
Type: Fire/Steel
Description: Upon evolution, Turtsol’s solar panels become much more efficient, allowing to gather even more energy from the sun. It has also integrated the metal from its solar panels into its shell, allowing it to become a much better defensive mechanism.
Evolves from Turcell at level 16 and into Solurtle at level 36

Trivia: A Turcell can live without its solar panels, as most of its energy is still derived from traditional food at that stage. But once it evolves into Turtsol, it will be unable to function if its panels are removed, as it relies on the sun for most of its energy. A Turtsol will quickly die without its panels.

In-Depth Page