(Make Sure to scroll beneath this featured post to view other posts I’ve made since this one.)
(Make Sure to scroll beneath this featured post to view other posts I’ve made since this one.)
Final Update: Added a total of four new non-Pokémon stages. This time it’s two Yu-Gi-Oh and two Smash Bros inspired stages. Unfortunately, my online free-trail is coming to an end, so this will be the last of my stages for the foreseeable future.
Update 3: No more Pokémon, but added a new miscellaneous stage.
Update 2: Added another Pokémon stage. I think this might be the last one.
Update: Added a new Pokémon stage. You don’t want to miss this one.
Remember a few months ago when I explained my vision for Tenno Region representation in Smash Bros? Well, thanks to the recent 3.0 update of Smash Brothers Ultimate and the inclusion of a rather robust Stage Builder mode, part of those visions have now become a reality. Back then, I described that the Tenno stage would be the Solar Peak Ruins. To recap, this is how I described it:
“This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.”
Unfortunately, I couldn’t make a boss battle against Heliosol in its Ascended Form, but I can still have Heliosol Regular Form appear in the background, and attack with waves of fire that move back and forth across the stage.
If you want to play this stage for your self, search for it with this code: NFCMGNXB
But that’s not all, remember in the Team Rocket Q&A Session that Meowth wanted to be represented in Smash Bros? I decided to oblige with this next stage:
This stage is clearly based off of Team Rocket’s famous Meowth Balloon. The balloon gently bobs up and down as clouds pass by. A constant wind blows towards the right. Blast off with Team Rocket on this stage.
To play this Team Rocket stage, search for this code: GXDNC4X2
This next one is a personal favorite of mine:
It’s the Temporal Tower, from Pokémon Mystery Dungeon Explorers of Time, Darkness, and Sky, the site of the fight to the finish against Primal Dialga. The two Time Gears can be stood on, and will spin.
The code for this stage is: JLCSFJX2
This is Pokémon Go in Smash Bros stage form. The background is an accurate recreation of what the map in Pokémon Go could look like, given the area your in. It includes three PokéStops, one open, one closed, and one closed and cooling down as well as a Team Mystic (the team I’m on) gym.
If you’re interested, here’s a quick list of some other stages I’ve made:
Battle inside of a Tetris board. Watch as a player drops an L-block into place, and activate a bomb block to clear the board.
A cannon-filled airship just like the ones originating in Super Mario Bros 3. Includes my custom-made self-firing cannon balls.
Designed to look like a Bowser fight from the original Super Mario Bros. You can even hit the “ax” to destroy the bridge and send your opponents plummeting into lava.
A zero-gravity battle arena that uses upward blowing wind to negate gravity. Can you avoid the asteroids as you fight your opponents in an entirely aerial battle?
A recreation of the first stage of Sonic Adventure 2. It’s set on a steep slope and features a giant truck that plows down the stage, and even leaps off a jump.
Yu-Gi-Oh! Battle City
This stage takes place atop the Kaiba Corp blimp, where the finals of Battle City were held. Also, Kaiba’s Blue-Eyes White Jet will fly over.
A stage designed to look like the duel arena’s from season one. In it, the Blue-Eyes White Dragon and Dark Magician (with designs inspired by the Tablet of Lost Memories) do battle.
The final boss of Super Smash Bros Brawl’s Subspace Emissary recreated as a stage. Tabuu floats in the background and attacks with various objects.
Moving on from the final boss of Brawl to the final boss of Ultimate, this stage recreates the true final battle of World of Light. Galeem and Dharkon float in the background and each attack with their own move.
And that’s it!
DISCLAIMER: I haven’t actually subscribed to Nintendo’s online service, and have uploaded these stages using a seven-day free trial. I do not know if these stages will still be available to play when my trial runs out in a week. Never mind, they’re still there!
Well, here we are. Super Smash Bros Ultimate has arrived at long last. I truly cannot wait until I can get my hands on the game. The newest entry in one of my favorite video game franchises next to Pokémon has gotten me thinking, if Luna, Terra, and Sol were real Pokémon games, then how would they be represented in Smash Bros? If you’ve wondered the same, then wonder no more. The answer is here.
Given how important Legendary Pokémon are to Smash Bros, I find it quite surprising that we only have one Legendary Pokémon as a playable character in the games with Mewtwo. The reason for this almost certainly boils down to the fact that most Legendary Pokémon are not humanoid in shape (which may not be a requirement for Smash Bros, but certainly helps) and too big. Of course, Ridley has now proven that size can be negotiable. With that, I propose these two new characters for Smash Bros.
Terratlas would serve as slow heavy-weight character. It would be as tall as Ridley in Smash Bros, but also bulkier, due to it’s body shape, making it the most massive character in Smash Bros. This would, in turn, make it one of the slowest characters, but its power would more than make up for that low speed. Here’s a basic summary of its moves:
B: Brine: Terratlas attacks with a pulse of water from its body. As Terratlas takes damage, this move increases in power, size, and range.
Down-B: Earthquake: Terratlas stomps the ground, creating an earthquake in the vicinity directly around it. This will stun and cause damage to any opponent in close proximity. In addition, this will cause a minor amount of damage to opponents standing on the same floor as Terratlas. The damage at a distance caused by this attack decrease each time it is used.
Side-B: Earth Power: Terratlas causes the ground in a line of sight of it to erupt. The attack is slow moving, but has very strong launching power if contact is made.
Up-B: Seismic Toss: Terratlas leaps straight up in to the air. As it travels upwards, if it contacts any opponent, Terratlas will grab them. Once at the peak of the jump, Terratlas will hurl the captured opponent straight down. If used over a ledge, the opponent can recover, but only if they act fast.
A Attacks: Various basic attacks that aren’t worth detailing.
Side-Smash: Blizzard: Terratlas summons a short ranged blizzard. At full charge, it might freeze the target.
Up-Smash: Geyser Strike: A forceful jet of water is sent above. Longer range the longer it’s charged.
Down-Smash: Seismic Manipulation: Attacks the ground beneath it powerfully.
Final Smash: Firma Force Of Nature: All it once, a rain, hail, and sandstorm begins. Terratlas leaps in to the air and absorbs nature’s energy all around it, then slams downwards in a semi-controllable trajectory that results in a shock wave. Afterwards, the weather created lingers for a period of time, during which Terratlas’ B attacks are powered up.
Seluna, while being quite tall, would be much more agile than most of the larger characters. It’s moves may be weaker than Terratlas’ because of this, but Seluna can still pack a punch.
B: Lunar Beam: Seluna attacks with a beam of shadowy energy. The attack can be charged, and the longer it’s charged for, the thicker the beam, longer, and more powerful the beam will be.
Down-B: Moonlight: As long as the button is held, Seluna will slowly heal over time.
Side-B: Moonblast: A phantasmal moon appears above Seluna, and aims an attack at the closest opponent. The attack has little to no knock back, and doesn’t o the most damage, but will almost always hit.
Up-B: Stone Edge: Seluna causes rocky spikes to jet out from beneath. These spikes will cause damage and knock back to anyone they hit as the emerge, and fling Seluna up into the air. If used on the ground, these spikes will linger for a short period. or until the move is used again. Anyone besides Seluna that touches these spikes will take minor damage.
A Attacks: Various basic attacks not worth detailing.
Side-Smash: Nightstorm: Seluna attacks with a snap of dark energy right in front of it.
Up-Smash: Ancient Power: Seluna hurls power-infused boulders straight up.
Down-Smash: Night Shade: A pulse of shadow emanates downwards from Seluna.
Final Smash: Apogee Tidal Power: A massive full Moon appears in the sky and Seluna calls upon its energy in order to attack with a massive beam of silvery lunar energy. The full Moon lingers for a short period afterwards, powering up all of Seluna’s B moves.
Now, you’re probably wondering, what about Heliosol? Well, we also need a new stage, don’t we? Let’s solve both those problems.
Solar Peak: This stage is set in Luna, Terra, and Sol’s Solar Peak Ruins, where Heliosol is found in Luna and Terra. The main floor of the stage is a raised altar above the rest of the ruins (the alter where you would encounter Heliosol). There are also two floating platforms, one over the drop-off on either side of the stage. Periodically, Heliosol will appear in the stage. It will randomly appear in its normal form or its Ascended Form. When in its standard form, it will stand in the background and randomly launch fiery attacks at the battlefield. But when it appears in its Ascended Form, it will join the battle as a boss. When it’s defeated, it will release a burst of fire and light that will cause damage to all fighters except the one who beat it. When Heliosol isn’t around, Sun-themed Pokémon such as Solrock, Solem, Volcarona, Heliolisk, Turcell, and Gigastar will appear at random in the background. They don’t do anything but stand around.
Now, there’s one more way that Pokémon is represented in Smash Bros. Pokéball Pokémon. So, of course, there’s got to be some Tenno ones.
Buffern: Buffern will follow the fighter who summoned it around the battle field, and use its ferns to shield them from certain attacks. Buffern will disappear either after a short time, or taking enough damage.
Solurtle: Solurtle will use Rapid Spin and Heat Wave, attack around the field at random.
Kappaqua: Kappaqua will stand in one place and hurl Aqua Bombs at anyone who gets near it.
Calumba: The Pokémon will fly around the field, using Aroma Therapy to heal the fighters, giving a preference to the one who called it out.
Noxic: Noxic will float around the field. Anyone who touches it will take damage over time for a short amount of time due to poisoning.
Beetundra: Betundra will roll its snowball around the field, and it will get bigger the more it moves. If a player touches the snowball, they will be knocked away. The bigger the snowball, the bigger the knock back.
Boodini: The magician Pokémon will disappear and reappear at random. Whenever it appears, it will attack.
Gravisaac: While Gravisaac is on the field, gravity will randomly change between being more and less intense.
Myoken: Myoken will guide the fighters to treasure, such as CDs or Trophies.
And that’s it. Now enjoy all your smashing!
Classification: The Psychic Kappa Pokémon
Description: This Pokémon can swim through water at incredible velocities by using its psychic powers to increase its hydrodynamics as well as to propel itself. While in a body of water, the liquid around it becomes an extension of its own body.
Evolves from Kappaqueous at level 36
Trivia: This Pokémon has been known to use its psychic powers to cloak itself in water while traveling across land, allowing it to keep its skin moist. Given the fact that it can also control the pressure and temperature of the water around it, those who believe it was originally an alien from outer space suggest that it might have traveled to Earth in a similar way.
Also, you may have noticed that poll on the side of your screen. I’ve always said that you can’t really pick your starter Pokémon until you’ve seen their fully evolved form. Well now that all three Tenno Starters have their final forms revealed, it’s time to chose. Please select your favorite Tenno Starter, the one you would pick if Luna, Terra, and Sol Versions were real. My personal choice is Turcell.
As of today, we’re exactly a week off from the 20th Anniversary. It’s time for the next wave of special content. Remember how when Pokémon first came out, the graphics were much different? There were greater limitations on colors and sprite size, and the sprites themselves just looked goofy at times. Have you ever wondered what Pokémon from the Tenno Region might have looked like if they were made back then? No, you haven’t? Well, you get to see anyways.
And then, as a special bonus for those of you who love this retro stuff, here’s a new desktop background.
It may be over a month away, but it’s never too early to begin celebrating one of the biggest years in Pokémon’s history. February 27, 2016 is Pokémon’s 20th anniversary! You may have already noticed the new banner above and the countdown timer on the right. These are just two of the ways I plan on celebrating. I have also updated the Bonus Content section with a special 20th Anniversary desktop background I created. Here’s a look:
Don’t think it ends there though, I have a lot planned for the coming month, including a very special way to celebrate on the actual day of the anniversary.
Never stop catching ’em all!
I will admit that it was a bit of a mistake to have Helioptile prominently featured two episodes in a row. I had planned this episode first, and then I when I was planning the episode before it I decided that Will’s newest Pokémon should be a Light-Type. I didn’t want to use any of the Light-Types already made for Cosmic Quest, as they’ve been a bit over-used, and I didn’t want to introduce a new one yet. Then I started thinking about old Pokémon that became Light-Types. Helioptile came straight to mind and I thought it was a perfect fit. I figured I could justify it by having Will have caught it nearby, as in the location of the following episode, and it kind of worked, but I wouldn’t say it was perfect. As far as this episode itself went, I knew that I wanted it to show off the sun aspect of Turcell/Turtsol, and I thought it would be fun to pair it up with Helioptile and Helioisk, the other solar powered Pokémon. One ironic point was that my original idea was to have Ash and Turcell try to teach Helioisk how to use Sunny Day, Turcell wasn’t going to learn it all. Then I realized that Helioptile and Helioisk can’t learn Sunny Day, not even through TMs. (Which is completely ridiculuous if you ask me, as they’re more associated with the sun than almost any other Pokémon that can learn Sunny Day. To make matters worse, they don’t even learn Solar Beam through TM. Being solar powered Pokémon, Solar Beam is like the definition of them, and should be a signature move of theirs. Very silly and senseless move on Game Freak’s part.) I considered just not worrying about it and using the excuse that in Luna, Terra, and Sol Version they can learn Sunny Day, but decided that people who don’t visit this website might think that I hadn’t done my research. So in the end, Turtsol got two new moves with its evolution instead of one.