Episode 99: Let’s Get Going!

Celebrate a nostalgic trip back to Kanto with Ash in this Let’s Go, Pikachu and Eevee special! Come on everyone, let’s go!

Lets Go Banner 2

Ash has been invited to meet an old friend. Together they reminisce about old times, back when Ash was a brand new trainer. It’s the untold story of one of Ash’s earliest adventures in Kanto.

Some of you may know, I normally try to post game tie-in specials the night before the game launches. Unfortunately school had me so busy last night that I completely forgot. Sorry about the delay. I hope you’re all enjoying the new games.

Also, this is it. The next episode is Episode 100! I’ll be taking my traditional winter break to play Let’s Go, Pikachu and to enjoy the holidays, but when I come back in two months or so, it will finally be time for the 100th episode special. In the mean time, stay tuned to this website for updates and 100th episode special-related content. And don’t forget to vote for your favorite episode of Cosmic Quest!

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Episode 98: The Marvelous Guardian

Hope Halloween didn’t make you sick of costumes, because there’s some more in episode 98!

Bushido, samurai super-villain, and arch-nemesis of The Guardian has launched an attack against Global Tech. Now it’s up to the dynamic duo of Ash and The Guardian to stop the villain and save the day.

The Pokédex has been updated accordingly.

Only 2 more episodes until the 100th episode special!

Episode 97 Review

First off, I just want to address that mistake I made. Somehow, in the five months its been since I last wrote, I had forgotten that Ash and company had already taken the detour to Cosm City. The good news is that I realized this relatively quickly after posting the episode, so I could fix it, the bad news is that the entire episode was based around having to chose which direction they were going to travel, so I couldn’t just omit the references to the location. Because of this, I have now had to slightly edit my plan for the progression of Cosmic Quest as a whole.

Back on topic, this episode was created as a typical “character of the day” episode, which, surprisingly, I don’t tend to do that often. In this case, it was designed to show off the unique gimmick of Parabox. Parabox is a Pokémon version of Schrodinger’s cat. For those who don’t know what I’m referring to, Schrodinger’s cat is a metaphor used to describe the quantum effects of uncertainty. According to quantum theory, a particle can exist in two states, or rather, two places, at the same time, as long as the particle is not observed. Once observed, it collapses to one set location. So, imagine that a cat is placed in a box. Also inside the box is a canister of gaseous poison. This poison can be released by the decay of a radioactive element. Now, so long as this element is not observed, it can both decay and not decay at the same time, meaning the poison will be both released and not released at the same time. This also means that the cat would both be simultaneously dead and alive at the same time while the box is closed. When opened, the cat will either randomly be dead or alive. That’s the origin of Parabox’s form changing. Now, for the record, quantum effects do not apply to the macroscopic world, so Schrodinger’s cat isn’t a physical possibility. Just an interesting thought experiment.

In my games, Parabox would emerge into battle in its Uncertain Normal/Ghost Form, and when it is either attacked or attacks while in this form, it will emerge in a completely random form before the attack begins. It will then revert back to its Uncertain Form at the end of the turn.

Episode 97: Thinking Inside the Box

NOTICE: I originally made a large mistake in the episode, and claimed Brenda’s next contest would be at Cosm City, instead of Starnight City. If you were one of the people who read this early draft of the episode, I apologize for the confusion. A corrected version has been published.

Read episode 96 here.

Ash and Brenda have reached an impasse. Ash wants to go to Penum City for his next gym battle, but Brenda wants to go to Starnight City for her next contest. The problem is, they’re in the opposite direction. Solving this problem is going to take some out of the box thinking.

Also, the Pokédex page has been updated accordingly.

Only 3 more episodes until the 100th Episode Special!

Episode 96 Review

I can certainly say it always feels good to come back to writing after such a long break, and I do apologize that it had to be the episode before the gym battle where I stopped.

I’ve explained before that each Tenno gym battle is supposed to show off a different positive trait of Ash’s. This gym battle was all about the improvised and unorthodox strategies that Ash is known for. Whether it’s Heala causing Yang-Xing to slip, Turtsol purposefully taking hits to absorb energy, Pikachu sacrificing itself to deliver one massive attack, or Heala blocking Lock-On, Ash always seems to have something up his sleeves. One interesting problem this theme caused my writing was that most of these strategies involve Ash’s Pokémon delivering a finishing blow without first being knocked out. So, if I wanted each of Ash’s Pokémon to get at least one of these creative moments, I would have to have Ash have a perfect victory against Astrid and lose no Pokémon. Clearly that would not make for a good battle, as there would be no tension, drama, or excitement. Not to mention, it would also make Astrid look somewhat incompetent as a gym leader. I kept that closely in mind as I wrote the battle, and was very careful to show off Astrid’s strength at every chance I could. Having Cyclpotic single-handedly turn the battle around helped with that issue too.

Episode 96: The Lightweight Division

Cosmic Quest is back with Episode 96! Read it here!

Ash and Astrid have their gym battle under a starry night sky. Can Ash prove he’s a real star? Or will he fail to shine?

Also, the Pokédex and Tenno League pages have been updated accordingly. Check out the Tenno League page for sprites of Astrid and the Celestial badge.

And don’t forget, we’re now only four episodes away from the 100th episode special!

Cosmic Quest’s 4th Anniversary and “Concept Art”

Cosmic Quest may have began four years ago today, but it can trace its roots to much earlier. Often in the past I’ve discussed how Cosmic Quest can trace its beginnings back to my childhood, when I would create my own Pokémon and regions for fun. Most of the Pokémon I created back then have been scrapped due to not being up to par with my current standards, but every once in a while, I use a Pokémon in Cosmic Quest that dates back to these days. Recently, I found a drawing I made as a child of several of my very first Pokémon. Coincidentally, every Pokémon on this picture has made it into Cosmic Quest and my modern Tenno Dex. So, on Cosmic Quest’s 4th anniversary, I present to you this exclusive look at “concept art” of various Tenno Pokémon, in all it’s original, childish glory.

Please Note: The following image was created when I was a young child, and does not represent my current abilities, particularly my spelling.

Pokemon Concept Art

I drew this image a long time ago when I was sitting bored in my family’s restaurant. I created most of the Pokémon right there, on the spot, meaning that this was the point when I first came up with several of my current Pokémon. This was also the first time that I created completely original Pokémon. Previously, as I have explained before, I had already created the Pokémon “Megachu,” which also appears here, but this was the first time I created Pokémon that didn’t evolve from existing Pokémon. Alongside each Pokémon, I wrote its name, type, and several moves the Pokémon could learn. Let’s take a closer look at each Pokémon.

WispiritProto-Wispirit

Wispirit began life as Flarecar, the Fireball Pokémon. Originally, it was only a Fire-Type, not a Fire/Ghost-Type. The Pokémon was simply a living fireball, and had not yet invoked the Will-O-the-Wisp aspect. This would also be evident by the fact that it was originally colored a more traditional red, orange, and yellow, instead of blue-white. Wispirit’s Shiny coloration is a reference to this original design. The scribbles around the Pokémon’s body are there because I originally gave the Pokémon arms and legs, but later decided against it. So, like any child drawing with a pen, I scribbled them out. The moves listed for this Pokémon where Flamethrower, Fire Spin, Blast Burn, and Flame Wheel. Of immediate note is the move Blast Burn. At the time, I knew Blast Burn was the most powerful Fire-Type move, but I had no idea that only Fire-Type Starter Pokémon could learn it. Of minor note is that Wispirit does not learn Flamethrower through level-up and does not Fire Spin at all.

Beneath Flarecar is its evolution, Flamcar, or what is currently known as Infearno. This is the only Pokémon on the drawing that has yet to be revealed. So enjoy your sneak peak of this Pokémon. Just keep in mind, this Pokémon will likely change in some major way when it is actually released.

TraineedProto-Traineed

The Pokémon you know as Traineed was created as Seedona. What’s striking about this Pokémon is how little changed about it. A sprout was added to the top of its head, but otherwise, Seedona is just a child’s attempt at drawing Traineed. Its listed moves were Solar Beam, Low Kick, and Vine Whip. It is impossible for Traineed to learn any of these moves, but it does learn Low Sweep, instead of Low Kick.

ArborriorProto-Arborrior

Just as Traineed evolves into Arborrior, Seedona would evolve into Treeona. Also like Seedona, Treeona was changed little when Arborrior was modernized. Ignoring the limitations of a child’s drawings, the only real changes were the removal of the nose, lowering of the eyes from the leaves to the trunk, and the removal of the seeds hanging with the leaves. Yes, those little ovals are supposed to be seeds hanging from Treeona’s branches. In the original concept of Treeona, those hanging seeds were undeveloped Seedona, which would fall from the branches when matured enough to live on their own. Before developed, they could be picked from Treeona and eaten (I know, seems a little messed up, but I was kid who didn’t know any better). These features are represented in the abilities I made for Treeona, listed simply as Hatch and Eat. At the time, I had never played a Pokémon game before, and had no idea how abilities worked. Eat was simple enough, as it allowed Treeona to eat its own seeds and heals itself, while Hatch was much stranger. Hatch would allow a Seedona to fall from Treeona, and actually join the battle as its own Pokémon. Clearly this would not work in an actual game. While Arborrior’s seeds may no longer be present, a remnant of them still remains in its moveset. Arborrior can learn Leech Seed, Bullet Seed, Worry Seed, and Seed Bomb through level up, all as references to the era where it had these seeds physically present. Speaking of moves, Treeona’s listed moves were Focus Punch, Mega Punch, Frenzy Plant, and Solar Beam. Of these moves, the only one Arborrior can learn is Solar Beam, and that’s only via TM. Frenzy Plant once again shows my ignorance towards how certain moves work.

Mega RaichuProto-Mega Raichu

In a link up above, I already explained the history of Megachu, and how it became Mega Raichu. I do suggest you give it a read. This was actually the second drawing of Megachu I created. Unfortunately, I no longer possess the original version. As Megachu was the first Pokémon I created, it went through many changes as time went on. For example Mega Raichu’s twin tails were inspired by a later version of Megachu, while this version does not have them. The listed moves of Megachu where Thunder, Volt Tackle, Thunderbolt, and Iron Tail. As you might notice, this was simply moves that Ash’s Pikachu knew. Even though Megachu was originally designed to be an evolution of Pikachu, this image lists it as evolving from Raichu, meaning this picture was drawn after I learnt of Raichu’s existence.

DelphinProto-Delphin

Delphin was originally known as Dolphinda. This one was rather simple. There wasn’t a dolphin-based Pokémon yet, so I decided to make one. Of course, as a kid, that means simply drawing a crudely designed dolphin, distorting its name, and calling it a Pokémon. Being just a Pokémon version of a dolphin, it was a pure Water-Type, and had no traces of it’s hyper-intelligent traits present as Delphin. It’s listed moves were Water Gun, Hydro Pump, Hydro Blast, and Bite. Hydro Blast was either a move I made up, or my younger self’s attempt at remembering the name of Hydro Cannon. I honestly don’t remember. Given the fact that I gave Flamcar Blast Burn, and Treeona Frenzy Plant, the latter seems likely. Delphin does learn Water Gun, but does not learn Hydro Pump or Bite. And why would a dolphin Pokémon learn bite? Don’t ask me, I have no idea what I was thinking.

IvineProto-Ivine

Last on the list is the prototype of Ivine, Ivyna. The striking thing about this one is that pretty much nothing changed about it at all. Looking at the before and after image above, the two are practically the same, right down to the pose they stand in. I’ve explained before that I first created Ivine in a time before Tangrowth existed, so Tangela was just awkwardly sitting there without an evolution, practically begging to be given one. That’s how Ivyna was created. Ivyna was listed as learning the moves Vine Whip, Razor Leaf, Poison Sting, and Leech Seed. Of these moves, Ivine only learns Vine Whip.

And that’s it! I hope you all enjoyed this look into the history of Cosmic Quest. Happy anniversary, Cosmic Quest!