First off, I just want to address that mistake I made. Somehow, in the five months its been since I last wrote, I had forgotten that Ash and company had already taken the detour to Cosm City. The good news is that I realized this relatively quickly after posting the episode, so I could fix it, the bad news is that the entire episode was based around having to chose which direction they were going to travel, so I couldn’t just omit the references to the location. Because of this, I have now had to slightly edit my plan for the progression of Cosmic Quest as a whole.
Back on topic, this episode was created as a typical “character of the day” episode, which, surprisingly, I don’t tend to do that often. In this case, it was designed to show off the unique gimmick of Parabox. Parabox is a Pokémon version of Schrodinger’s cat. For those who don’t know what I’m referring to, Schrodinger’s cat is a metaphor used to describe the quantum effects of uncertainty. According to quantum theory, a particle can exist in two states, or rather, two places, at the same time, as long as the particle is not observed. Once observed, it collapses to one set location. So, imagine that a cat is placed in a box. Also inside the box is a canister of gaseous poison. This poison can be released by the decay of a radioactive element. Now, so long as this element is not observed, it can both decay and not decay at the same time, meaning the poison will be both released and not released at the same time. This also means that the cat would both be simultaneously dead and alive at the same time while the box is closed. When opened, the cat will either randomly be dead or alive. That’s the origin of Parabox’s form changing. Now, for the record, quantum effects do not apply to the macroscopic world, so Schrodinger’s cat isn’t a physical possibility. Just an interesting thought experiment.
In my games, Parabox would emerge into battle in its Uncertain Normal/Ghost Form, and when it is either attacked or attacks while in this form, it will emerge in a completely random form before the attack begins. It will then revert back to its Uncertain Form at the end of the turn.