Heliosol Ascended Form

Heliosol-A

Classification: The Solar Pokémon
Type: Dragon/Light
Description: It was given the task of constructing the cornerstone of the Solar System, the Sun, by the Cosmic Architect. When it absorbs ample cosmic energy, it will ascend to a higher form.
Does Not Evolve

In Pokémon Sol Version, Team Planetary takes their plans to the next level. Instead of simply taking control of the legendary Pokémon Heliosol, they use a special machine to force Heliosol to absorb as much cosmic energy as they can force into it. This energy is what they have gathered from Meteoric Shards, the Cosmic Guardians, and Terratlas and Seluna, so it is the energy of the Cosmic Architect. This energy causes Heliosol to ascend into a new, more divine, form. In this form, Heliosol has access to a facsimile of the power the Cosmic Architect possesses. Also in this form, its Fire-Type changes into a Dragon-Type, and most of its Fire-Type moves transform into equivalent Dragon-Type moves. However, Heliosol cannot maintain this form for long, and it will soon transform back into its Regular Form. After recharging its cosmic energy reserves, it will ascend once more.

This form changing is controlled by Heliosol’s new ability, Ascension Cycle. At the end of every turn in battle, Ascension Cycle will transform Heliosol into the form it isn’t. So Regular Form will transform into Ascended Form, and Ascended Form will transform into Regular Form. When it changes form, certain moves it knows will also change mid-battle, meaning that Heliosol could potentially have access to eight different moves in one battle. See the in-depth page for more details on what moves will change. Whatever form Heliosol is in when the battle ends is the form it will begin the next battle in.

A Heliosol captured in Sol Version will have the ability Ascension Cycle replacing Pressure, which would have been its second ability in Luna and Terra Version, and therefore it cannot have Pressure as an ability if captured in Sol. One captured in Luna or Terra Version and traded over to Sol Version will maintain Pressure as its second ability. As Ascension Cycle is not an ability in Luna and Terra Versions, a Heliosol with Ascension Cycle will have it replaced by Pressure in Luna and Terra, but it will return if traded back to Sol Version.

In-Depth Page

Also, Heliosol Ascended Form’s signature move, Artificial Genesis, and ability, Ascension Cycle, have been added to the Attackdex and Abilitydex page, and the artwork of it can be viewed on the Gallery page.

Pokémon Sun, Moon, and Cosmic Quest

Final Update: Over the past couple days I have finished off the remaining items on the list. Every Pokédex page has been brought up-to-date with new moves, abilities, and TM/HMs, the History of the Pokémon World page now contains references to Sun and Moon’s history, and the Sun and Moon Special Episode has now been changed to better line up with Sun and Moon’s lore. On topic of the last item on that list, when I initially wrote the episode (before the release of Sun and Moon) I decided that good generic way to link Lunala and Solgaleo to Seluna and Heliosol would be to say that the Alola Legendaries are the emissaries of the Tenno Legendaries. I figured that there would be very little that could contradict that idea presented in Sun and Moon. Little did I suspect that Lunala and Solgaleo were actually Ultra Beasts, and therefore couldn’t just be simple emissaries of Pokémon from the normal universe. My new explanation is that in the ancient past a portion of the Cosmic Architect’s energy got sucked into an Ultra Wormhole. This energy then took physical form in Ultra Space as a Cosmog, eventually turning into Solgaleo or Lunala. One last thing, there is one item on my list that remains unchecked. The Z-Move one. I have decided that until I get evidence of there being Z-Moves in regions other than the Alola Region, I will wait to make any new Z-Moves at all. Thanks for your patience during these updates.

Update 2: The initial plan in regards to TMs was to use Sun and Moon’s TM list as a base to my own list, just as I was already doing with Omega Ruby and Alpha Sapphire’s list. I discovered recently when looking at Sun and Moon’s list that this will not work. As HMs are not present in the games, many HMs have been turned into TMs. For obvious reasons, this does not work with my games, as I still have HMs. Another problem is that Flash and Dig were removed as TMs. This was likely done because they lost their status as a field move. Once again, they are still field moves in my games, so they need to remain as TMs. The TM list I’m using will now be a hybrid of Gen VI and Gen VII’s lists. It’s a little more confusing, but it allows me to use the new TM moves from Sun and Moon, while also making sure my list makes sense. See the New Items page for an exact break down of the hybrid list. Also, taking advantage of all these changes, I decided to add a new HM. Replacing Rock Climb as the seventh HM is a new move called Terrain Trek. In a similar manner to Rhyhorn in X and Y or Mudsdale in Sun and Moon, this move allows you to get on the back of your Pokémon and ride it across rough terrain. For details on the move, see the Attackdex.

Update: It has just come to my attention that there is a move introduced in Sun and Moon called Ice Hammer (Funny story, I learned of it when a Clefable used Metronome). As you might already know, not only is one of my moves called Ice Hammer, but it is one of the Tenno Region’s TMs, specifically the one given out by Halley after defeating his gym. As I bow to the official canon on matters like this, my Ice Hammer attack no longer exists. Depending on what I can think of, I will either give my move a new name, or come up with a new move to replace it. Fortunately, said move was never used in Cosmic Quest, so no retcons are needed there. Speaking of retcons, I am at the point in Moon Version right now where I am realizing that I might need to retcon my special episode in order to fit better with the story of Sun and Moon. More news on that to come. Both topics have been added to my to-do list.

I hope you’re all enjoying your Sun and Moon Versions, I for one sure am. These games are amazing. That being said, they put the entire Cosmic Quest project in an interesting scenario. This entire website is now out of date. Many aspects of this website were designed with games taking up the spot of a hypothetical Generation VII, but now that Sun and Moon make up Gen VII, my games are now “Gen IIX,” and the website must be updated accordingly. Over the next few weeks I will likely be too busy playing Moon Version to write any new episodes, but I should be able to get in some time here and there to update the website. Below I will post a to-do list of everything that needs to be changed, and as I make the updates, I will actively update this post so that you can know what has and hasn’t been changed. I will also keep this post pinned to the top of the home page for easy access, at least until I start writing episodes again.

To-Do List (In No Particular Order):
1. Update movesets and abilities of all Tenno Pokémon with new moves/abilities (Done)
2. Update compatible TM list of all Tenno Pokémon to reflect the new hybrid TM list. (Done)
3. Update the Light-Type page with any Alola Pokémon and/or moves that become Light-Type (if any) (Done, see page for details)
4. Add Alolan Pokémon with signature moves to the list of signature moves in the new mechanics/features page (Done. Fun fact: Every single evolution line introduced in Alola has at least one Signature move and/or ability, making my list of signature moves quite large)
5. Determine what new moves (if any) will be combo-type moves and add them to the list of the new mechanics/features page (Done, see section for details)
6. Add an Alolan representative to the Ultimate Six (now Seven) section of the new mechanics/features page (Done, please note that the protagonist of Sun and Moon currently has no official name, so I’m tentatively calling him Sun)
7. Determine what (if any) Alolan Pokémon gain Ground-Type immunity and add them to the list in the new mechanics/features page (Done, see section for details)
8. Add Alola Pokémon that can be found in the Tenno Region to the Tenno Region page’s list of example Pokémon (Done. I’ve also made a few other minor changes)
9. (I’m not sure about this one yet) Create a Z-Move section in the Attackdex and create new Z-Moves for it (Delayed until further notice)
10. Bring the History of the Pokémon  World page up-to-date with the history of the Alola Region (Done, I also added the Legends of the Johto Region, which for one reason or another was previously missing.)
11. Either rename Ice Hammer or replace it with a comparable new move (Done, the new move is Icicle Lance)
12. Retcon the Sun and Moon special episode to fall better in line with the story of Sun and Moon (Done, see the Final Update section above for more details)
13. Whatever else I might think of (That’s all for now, but who knows what else might come to me in the future)

The interesting thing to note is the ninth item on the list. Back when I started making Mega Evolutions for the website, I was torn on whether or not to do so. Even back then, I predicted that Mega Evolution was going to be the major item of Gen VI, but mean very little to the following generations,  and now, with Sun and Moon introducing no new Megas, it would seem I was right. And now because of this, I’m left with a generation taking place after the height of Mega Evolution that still introduces new Mega Evolutions. Personally, I don’t care that much, as there’s no specific reason why they’re not making new Megas anymore, and they could easily go an make new ones again later, but I’m afraid that Z-Moves might be a different story. From what I can tell so far, Z-Moves seem like they might be specific to Alola, in which case it would be odd for me to have Z-Moves in Tenno. I would love to come up with some new Z-Moves, especially a Light-Type one for parity reasons, but I’m just not sure it will turn out right if I do so. We’ll just have to wait and see. On a related note, I will not be making “Tennoan Forms” of Pokémon. Unless Regional Variants like Alolan Forms prove to be a thing outside of the Alola Region in future games, I will not be jumping on that bandwagon.

Enjoy your adventures in Alola!

Calumba

calumba
Classification: The Peaceful Pokémon
Type: Light/Flying
Description: The branch carried by Calumba is said to exude a scent that can soothe even the most savage of beasts. Therefore, wherever Calumba travels, peace and harmony follows it.
Evolves into Dovine with use of a Shiny Stone

Trivia: The branch that Calumba carries comes from a very special and rare tree that only grows in one part of the world. Therefor, all Calumba travel to this place early in their life to select their branch that they will use to spread peace.

The name Calumba is derived from the words calm and Columba, the genus that the dove is classified under.

In-Depth Page

Episode 65 Review

To be perfectly honest, of the two months I went without posting an episode, I spent a month and a half writing this episode. I had originally planned on having it posted within a week of starting, but things kept on coming up. Before I knew it, a month and a half had passed. Sorry about that…

Anyways, after defeating the the Versal City Gym in Luna, Terra, and Sol Versions, the player gains access to the HM Fly and is supposed to use it to get back to Tenno Minor fast so the can use the now open path in Crater Gate to get to Crater Town and the next gym. For obvious reasons this isn’t how Ash and friends are going to be getting back there, and they needed a reason too. I had been toying around with the idea of having Professor Pine host a space camp, and figured that it would be the perfect excuse to get Ash and the others back to Tenno Minor. As for the hot air balloon ride, I used that because it was a form of travel yet to be truly used by Ash. In hindsight, it really seems odd that Ash has yet to use a hot air balloon for travel, just because of how it would annoy Team Rocket.

As for the Pokémon introduced in this episode, Calumba (who’s name comes from calm + columba, the scientific name for a dove), it’s worth pointing out that it is meant to act as a counterpart to the Pokémon Ravenoir, One’s a Dark/Flying, the other Light/Flying, one evolves with a Dusk Stone, the other with a Shiny Stone (I really wanted it to be a Dawn Stone for the obvious parallelism, but apparently the Dawn Stone’s name is completely different in the Japanese version, and has nothing to do with light), one is a bad omen, the brings peace and serenity, and their movesets are extremely similar (which will be seen once I post Calumba’s in-depth page).

Serpenstar

Serpenstar
Classification: The Snake Constellation Pokémon
Type: Dragon/Light
Description: Due to its serpent nature and the pattern of light along the length of its body, this Pokémon would appear to be the origin of the constellation Serpens. This Pokémon is known for its majestic beauty and serene movements.
Evolves from Galacerta at level 30 and into Dracosmic at level 50 at night

Trivia: It is unknown why Galacerta loses its limbs when it Evolves into Serpenstar, and then regains them when Evolving once more into Dracosmic. Some suggest that it allows it to better adapt to its serpentine body, and then regains its limbs once it has mastered its new form. Serpens is an actual constellation. It’s middle segment is noticeably missing because the snake depicted in Serpens is being held by another constellation, Ophiuchus, the Serpent Bearer.

In-Depth Page

The Sun Also Rises

With Sun and Moon Versions on the horizon, I thought that now would be an ideal time reveal a Legendary Sun Pokémon of my own.

Heliosol
Heliosol
Classification: The Solar Pokémon
Type: Fire/Light
Description: This Pokémon was revered by the ancients of Tenno as a solar deity. It was known in times past to occasionally descend to Earth from its home in space to temporarily inhabit temples and shrines built in its honor.
Does Not Evolve

Trivia: Heliosol’s name is a combination of the name Helios, the Greek Titan of the Sun, and sol, the Latin word and scientific name for the Sun. In Tenno’s history and legends this Pokémon is highly associated with the Sun. In Luna and Terra Versions this Pokémon can be found in the ruins of Solar Peak, the  highest summit of Mt. Corona, but only after the player has defeated Terratlas/Seluna and entered the Hall of Fame. There seems to be more to this mysterious Pokémon than meets the eye.

Signature Move:
Coronal Storm
Gathering solar energy, the user unleashes an intense storm of charged particles. The attack is powered up if used when the sunlight is harsh.
Type: Fire/Light
Category: Special
Power: 100
Accuracy: 90
PP: 5

Signature Ability:
Solar Maximum
When the Pokémon attacks or is sent into a battle, it turns the sunlight harsh.

Episode 36 Review

I will admit that it was a bit of a mistake to have Helioptile prominently featured two episodes in a row. I had planned this episode first, and then I when I was planning the episode before it I decided that Will’s newest Pokémon should be a Light-Type. I didn’t want to use any of the Light-Types already made for Cosmic Quest, as they’ve been a bit over-used, and I didn’t want to introduce a new one yet. Then I started thinking about old Pokémon that became Light-Types. Helioptile came straight to mind and I thought it was a perfect fit. I figured I could justify it by having Will have caught it nearby, as in the location of the following episode, and it kind of worked, but I wouldn’t say it was perfect. As far as this episode itself went, I knew that I wanted it to show off the sun aspect of Turcell/Turtsol, and I thought it would be fun to pair it up with Helioptile and Helioisk, the other solar powered Pokémon. One ironic point was that my original idea was to have Ash and Turcell try to teach Helioisk how to use Sunny Day, Turcell wasn’t going to learn it all. Then I realized that Helioptile and Helioisk can’t learn Sunny Day, not even through TMs. (Which is completely ridiculuous if you ask me, as they’re more associated with the sun than almost any other Pokémon that can learn Sunny Day. To make matters worse, they don’t even learn Solar Beam through TM. Being solar powered Pokémon, Solar Beam is like the definition of them, and should be a signature move of theirs. Very silly and senseless move on Game Freak’s part.) I considered just not worrying about it and using the excuse that in Luna, Terra, and Sol Version they can learn Sunny Day, but decided that people who don’t visit this website might think that I hadn’t done my research. So in the end, Turtsol got two new moves with its evolution instead of one.