Sorry for the wait, but I suppose you’re probably use to that by now with all the breaks I’ve had to take. Speaking of, I first announced Nemex Unleashed way back on April 25. It wasn’t until October 30, half a year later that it actually was released, and now here we are, another three months later for the review. At this point, it’s nearly been a year since I first announced the movie. Trust me when I say I never meant for this to get so out of hand. I knew that I wasn’t going to be able to write much during the summer months, but when I first announced the movie, I figured it would be the final thing I published before summer. I planned to announce it in April, and then release it at the end of June, maybe early July if I had to. The problem was, as always, life got in the way. I was still in the middle of writing the Crater Cave/Den of Mega Evolution episodes, and I had to finish those before starting the movie, due to the tie-in at the end. And with how busy I got, I was unable to finish those episodes until mid-July. I started work on the movie right away, but with how busy I get during summer, I wasn’t able to work on it seriously until September, and at that point it still took me a month and a half to finish it.
Anyways, as for the movie itself, I personally felt much happier with this one than I did the first. Not that I disliked Myoken The Guiding Light, I just thought that Nemex Unleashed had a much more entertaining and interesting story. I feel like it had a good balance of personal story, with the separation of Ash and Pikachu, and action/excitement in the Nemex vs. Heliosol battle. Originally, I envisioned this movie as simply being about the battle between the two Legendary Pokémon, but I knew I needed something to make it more personal. In my opinion, that’s been part of the issue with recent Pokémon movies in general. There hasn’t been much in the way of personal investment. This was on the top of my list of things I wanted to make sure I got right. The other thing I wanted to do right was the use of Team Rocket. It has been extremely rare for Jessie, James, and Meowth to directly interact with main cast over the course of the movies. While I understand the need to keep them off to the side in most movies, being the main characters that they are, I fully believe they deserve a major part, at least every once in a while. So making them the servants of Nemex was my way of making sure they were given the major role they deserved, and, if I do say so myself, it worked quite well.
The final thought I would like to bring up is the fact that if it wasn’t already obvious back in Myoken The Guiding Light, Nemex Unleashed should now make it abundantly clear that my movies are all interconnected, this movie being a direct sequel to the previous. I was inspired to such from the first three Sinnoh movies. I was always impressed by the fact that the three movies formed a trilogy and built off of each other, and have always always thought that that was the height of the Pokémon movies. For the life of me, I cannot understand why, three generations later, they wouldn’t have tried it again (though, I suppose it looks like we might finally be getting it once more, based off of the trailer for the next movie). So I knew right away that I wanted to do the same with my movies, and more so.
Of secondary note, I wanted to make a comment based off of Ultra Sun and Moon. Read no further if you don’t want any Ultra Sun and Moon spoilers. In case you didn’t know, Necrozma has already been made into a Light/Psychic-Type, and it’s signature move Prismatic Laser is a Light-Type move. It should be noted that Ultra Necrozma, in Luna, Terra, and Sol Versions, would be a Light/Dragon Combo-Type Pokémon, losing its Psychic-Type, while it’s new signature move, Photon Geyser, would also be a Light-Type. As a result, it’s signature Z-Move, Light that Burns the Sky, is also a Light-Type, making it the first Light-Type Z-Move, seeing as I have yet to make a generic Light-Type Z-Move, due to the lack of Z-Moves in my games. Also of note, is that when Necrozma changes into its Dawn Wings or Dusk Mane Forms, it loses its Light-Type, to be replaced by the Ghost and Steel-Types respectively, which is then regained when it transforms via Ultra Burst.