Radeon

Radeon
Classification: The Radiant Pokémon
Type: Light
Description: Its tail suffuses the space around it in a warm glow. It is said that the light from a Radeon will cast aside evil spirits of the night.
Evolves from Eevee by training with a Light-Type move

Trivia: Radeon is the Light-Type Eeveelution. As Swift is the only Light-Type move that Eevee can learn naturally, it will usually be training with Swift that causes Eevee to evolve into Radeon. Radeon is an extremely loyal Pokémon, that will follow its trainer anywhere. This combined with its ability to create light makes it the perfect partner to have when traveling through dark areas.

It is worth noting that the first seven evolutions of Eevee all had types that were considered special types prior to Generation IV, meaning that attacks of those types dealt special damage, not physical. It is highly likely that if the Fairy-Type were introduced before Gen IV, that it too would be a special type, fitting Sylveon into the same category as the others. Similarly, the Light-Type would likely be a special type too.

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Episode 91 Review

I discussed this a little in my last review, but as I wrote the fight scenes between Brenda and Michelle, I realized that I was making the fighting much more intense than originally planed, and, as a result, was making Michelle seem like much more of an actual selfish jerk than I had originally planned. Because of this, I’m a little afraid the resolution at the end of the episode might have seem a little too forced or contrived for some people. It would have worked just fine the way I originally planned it, but the way it turned out, not as much. I still think it worked fine, but I wouldn’t blame someone for disagreeing. That being said, I considered, as a measure to fix this, holding off until a later to have Brenda and Michelle make up, and let some time pass, but I decided that if I did that, it would almost seem more forced, and the valuable context provided by this episode would be essentially lost by that point.

One other thing I wanted to talk about is the new Pokémon introduced in this episode, Radeon, the Light-Type Eeveelution. I’ve been holding off on revealing this Pokémon for quite some time now. I know that many would release their custom Eevee evolution as soon as possible, but that’s exactly the reason I wanted to wait. In the early stages of Cosmic Quest, I felt that would be too stereotypical to release a new evolution of Eevee, given how common they are when it comes to fan-made Pokémon. Now that I’m most of the way through Cosmic Quest and have more than established myself, I finally decided it was time to reveal this Pokémon. For those who didn’t realize, I actually foreshadowed this Pokémon way back when Michelle’s Eevee was first shown. In addition to emphasizing the fact that Michelle and Eevee seemed to be focusing on the now Light-Type move Swift, Brenda’s Pokédex stated that Eevee had nine evolutions instead of the actual eight. I don’t know if anyone caught this or not, but I didn’t get any reviews, comments, or messages suggesting that anyone did. But seeing how popular Eevee and its evolutions are, I hope that you like mine.

Gigastar

Gigastar
Classification: The Red Giant Pokémon
Type: Fire/Light
Description: This is the form taken when the Pokémon has burned out most of its internal fuel. It may be nearing the end of its life, but it’s larger and more powerful than ever.
Evolves from Astar with use of a Sun Stone

Trivia: The sheer size of Gigastar makes it more bright than Astar, but despite this, its actual surface temperature is cooler. At this stage in life, it will only continue to cool as it grows older.

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Pokémon Cosmic Quest The Movie 2: Nemex Unleashed Review

Sorry for the wait, but I suppose you’re probably use to that by now with all the breaks I’ve had to take. Speaking of, I first announced Nemex Unleashed way back on April 25. It wasn’t until October 30, half a year later that it actually was released, and now here we are, another three months later for the review. At this point, it’s nearly been a year since I first announced the movie. Trust me when I say I never meant for this to get so out of hand. I knew that I wasn’t going to be able to write much during the summer months, but when I first announced the movie, I figured it would be the final thing I published before summer. I planned to announce it in April, and then release it at the end of June, maybe early July if I had to. The problem was, as always, life got in the way. I was still in the middle of writing the Crater Cave/Den of Mega Evolution episodes, and I had to finish those before starting the movie, due to the tie-in at the end. And with how busy I got, I was unable to finish those episodes until mid-July. I started work on the movie right away, but with how busy I get during summer, I wasn’t able to work on it seriously until September, and at that point it still took me a month and a half to finish it.

Anyways, as for the movie itself, I personally felt much happier with this one than I did the first. Not that I disliked Myoken The Guiding Light, I just thought that Nemex Unleashed had a much more entertaining and interesting story. I feel like it had a good balance of personal story, with the separation of Ash and Pikachu, and action/excitement in the Nemex vs. Heliosol battle. Originally, I envisioned this movie as simply being about the battle between the two Legendary Pokémon, but I knew I needed something to make it more personal. In my opinion, that’s been part of the issue with recent Pokémon movies in general. There hasn’t been much in the way of personal investment. This was on the top of my list of things I wanted to make sure I got right. The other thing I wanted to do right was the use of Team Rocket. It has been extremely rare for Jessie, James, and Meowth to directly interact with main cast over the course of the movies. While I understand the need to keep them off to the side in most movies, being the main characters that they are, I fully believe they deserve a major part, at least every once in a while. So making them the servants of Nemex was my way of making sure they were given the major role they deserved, and, if I do say so myself, it worked quite well.

The final thought I would like to bring up is the fact that if it wasn’t already obvious back in Myoken The Guiding Light, Nemex Unleashed should now make it abundantly clear that my movies are all interconnected, this movie being a direct sequel to the previous. I was inspired to such from the first three Sinnoh movies. I was always impressed by the fact that the three movies formed a trilogy and built off of each other, and have always always thought that that was the height of the Pokémon movies. For the life of me, I cannot understand why, three generations later, they wouldn’t have tried it again (though, I suppose it looks like we might finally be getting it once more, based off of the trailer for the next movie). So I knew right away that I wanted to do the same with my movies, and more so.

 

Of secondary note, I wanted to make a comment based off of Ultra Sun and Moon. Read no further if you don’t want any Ultra Sun and Moon spoilers. In case you didn’t know, Necrozma has already been made into a Light/Psychic-Type, and it’s signature move Prismatic Laser is a Light-Type move. It should be noted that Ultra Necrozma, in Luna, Terra, and Sol Versions, would be a Light/Dragon Combo-Type Pokémon, losing its Psychic-Type, while it’s new signature move, Photon Geyser, would also be a Light-Type. As a result, it’s signature Z-Move, Light that Burns the Sky, is also a Light-Type, making it the first Light-Type Z-Move, seeing as I have yet to make a generic Light-Type Z-Move, due to the lack of Z-Moves in my games. Also of note, is that when Necrozma changes into its Dawn Wings or Dusk Mane Forms, it loses its Light-Type, to be replaced by the Ghost and Steel-Types respectively, which is then regained when it transforms via Ultra Burst.

Heliosol Ascended Form

Heliosol-A

Classification: The Solar Pokémon
Type: Dragon/Light
Description: It was given the task of constructing the cornerstone of the Solar System, the Sun, by the Cosmic Architect. When it absorbs ample cosmic energy, it will ascend to a higher form.
Does Not Evolve

In Pokémon Sol Version, Team Planetary takes their plans to the next level. Instead of simply taking control of the legendary Pokémon Heliosol, they use a special machine to force Heliosol to absorb as much cosmic energy as they can force into it. This energy is what they have gathered from Meteoric Shards, the Cosmic Guardians, and Terratlas and Seluna, so it is the energy of the Cosmic Architect. This energy causes Heliosol to ascend into a new, more divine, form. In this form, Heliosol has access to a facsimile of the power the Cosmic Architect possesses. Also in this form, its Fire-Type changes into a Dragon-Type, and most of its Fire-Type moves transform into equivalent Dragon-Type moves. However, Heliosol cannot maintain this form for long, and it will soon transform back into its Regular Form. After recharging its cosmic energy reserves, it will ascend once more.

This form changing is controlled by Heliosol’s new ability, Ascension Cycle. At the end of every turn in battle, Ascension Cycle will transform Heliosol into the form it isn’t. So Regular Form will transform into Ascended Form, and Ascended Form will transform into Regular Form. When it changes form, certain moves it knows will also change mid-battle, meaning that Heliosol could potentially have access to eight different moves in one battle. See the in-depth page for more details on what moves will change. Whatever form Heliosol is in when the battle ends is the form it will begin the next battle in.

A Heliosol captured in Sol Version will have the ability Ascension Cycle replacing Pressure, which would have been its second ability in Luna and Terra Version, and therefore it cannot have Pressure as an ability if captured in Sol. One captured in Luna or Terra Version and traded over to Sol Version will maintain Pressure as its second ability. As Ascension Cycle is not an ability in Luna and Terra Versions, a Heliosol with Ascension Cycle will have it replaced by Pressure in Luna and Terra, but it will return if traded back to Sol Version.

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Also, Heliosol Ascended Form’s signature move, Artificial Genesis, and ability, Ascension Cycle, have been added to the Attackdex and Abilitydex page, and the artwork of it can be viewed on the Gallery page.

Pokémon Sun, Moon, and Cosmic Quest

Final Update: Over the past couple days I have finished off the remaining items on the list. Every Pokédex page has been brought up-to-date with new moves, abilities, and TM/HMs, the History of the Pokémon World page now contains references to Sun and Moon’s history, and the Sun and Moon Special Episode has now been changed to better line up with Sun and Moon’s lore. On topic of the last item on that list, when I initially wrote the episode (before the release of Sun and Moon) I decided that good generic way to link Lunala and Solgaleo to Seluna and Heliosol would be to say that the Alola Legendaries are the emissaries of the Tenno Legendaries. I figured that there would be very little that could contradict that idea presented in Sun and Moon. Little did I suspect that Lunala and Solgaleo were actually Ultra Beasts, and therefore couldn’t just be simple emissaries of Pokémon from the normal universe. My new explanation is that in the ancient past a portion of the Cosmic Architect’s energy got sucked into an Ultra Wormhole. This energy then took physical form in Ultra Space as a Cosmog, eventually turning into Solgaleo or Lunala. One last thing, there is one item on my list that remains unchecked. The Z-Move one. I have decided that until I get evidence of there being Z-Moves in regions other than the Alola Region, I will wait to make any new Z-Moves at all. Thanks for your patience during these updates.

Update 2: The initial plan in regards to TMs was to use Sun and Moon’s TM list as a base to my own list, just as I was already doing with Omega Ruby and Alpha Sapphire’s list. I discovered recently when looking at Sun and Moon’s list that this will not work. As HMs are not present in the games, many HMs have been turned into TMs. For obvious reasons, this does not work with my games, as I still have HMs. Another problem is that Flash and Dig were removed as TMs. This was likely done because they lost their status as a field move. Once again, they are still field moves in my games, so they need to remain as TMs. The TM list I’m using will now be a hybrid of Gen VI and Gen VII’s lists. It’s a little more confusing, but it allows me to use the new TM moves from Sun and Moon, while also making sure my list makes sense. See the New Items page for an exact break down of the hybrid list. Also, taking advantage of all these changes, I decided to add a new HM. Replacing Rock Climb as the seventh HM is a new move called Terrain Trek. In a similar manner to Rhyhorn in X and Y or Mudsdale in Sun and Moon, this move allows you to get on the back of your Pokémon and ride it across rough terrain. For details on the move, see the Attackdex.

Update: It has just come to my attention that there is a move introduced in Sun and Moon called Ice Hammer (Funny story, I learned of it when a Clefable used Metronome). As you might already know, not only is one of my moves called Ice Hammer, but it is one of the Tenno Region’s TMs, specifically the one given out by Halley after defeating his gym. As I bow to the official canon on matters like this, my Ice Hammer attack no longer exists. Depending on what I can think of, I will either give my move a new name, or come up with a new move to replace it. Fortunately, said move was never used in Cosmic Quest, so no retcons are needed there. Speaking of retcons, I am at the point in Moon Version right now where I am realizing that I might need to retcon my special episode in order to fit better with the story of Sun and Moon. More news on that to come. Both topics have been added to my to-do list.

I hope you’re all enjoying your Sun and Moon Versions, I for one sure am. These games are amazing. That being said, they put the entire Cosmic Quest project in an interesting scenario. This entire website is now out of date. Many aspects of this website were designed with games taking up the spot of a hypothetical Generation VII, but now that Sun and Moon make up Gen VII, my games are now “Gen IIX,” and the website must be updated accordingly. Over the next few weeks I will likely be too busy playing Moon Version to write any new episodes, but I should be able to get in some time here and there to update the website. Below I will post a to-do list of everything that needs to be changed, and as I make the updates, I will actively update this post so that you can know what has and hasn’t been changed. I will also keep this post pinned to the top of the home page for easy access, at least until I start writing episodes again.

To-Do List (In No Particular Order):
1. Update movesets and abilities of all Tenno Pokémon with new moves/abilities (Done)
2. Update compatible TM list of all Tenno Pokémon to reflect the new hybrid TM list. (Done)
3. Update the Light-Type page with any Alola Pokémon and/or moves that become Light-Type (if any) (Done, see page for details)
4. Add Alolan Pokémon with signature moves to the list of signature moves in the new mechanics/features page (Done. Fun fact: Every single evolution line introduced in Alola has at least one Signature move and/or ability, making my list of signature moves quite large)
5. Determine what new moves (if any) will be combo-type moves and add them to the list of the new mechanics/features page (Done, see section for details)
6. Add an Alolan representative to the Ultimate Six (now Seven) section of the new mechanics/features page (Done, please note that the protagonist of Sun and Moon currently has no official name, so I’m tentatively calling him Sun)
7. Determine what (if any) Alolan Pokémon gain Ground-Type immunity and add them to the list in the new mechanics/features page (Done, see section for details)
8. Add Alola Pokémon that can be found in the Tenno Region to the Tenno Region page’s list of example Pokémon (Done. I’ve also made a few other minor changes)
9. (I’m not sure about this one yet) Create a Z-Move section in the Attackdex and create new Z-Moves for it (Delayed until further notice)
10. Bring the History of the Pokémon  World page up-to-date with the history of the Alola Region (Done, I also added the Legends of the Johto Region, which for one reason or another was previously missing.)
11. Either rename Ice Hammer or replace it with a comparable new move (Done, the new move is Icicle Lance)
12. Retcon the Sun and Moon special episode to fall better in line with the story of Sun and Moon (Done, see the Final Update section above for more details)
13. Whatever else I might think of (That’s all for now, but who knows what else might come to me in the future)

The interesting thing to note is the ninth item on the list. Back when I started making Mega Evolutions for the website, I was torn on whether or not to do so. Even back then, I predicted that Mega Evolution was going to be the major item of Gen VI, but mean very little to the following generations,  and now, with Sun and Moon introducing no new Megas, it would seem I was right. And now because of this, I’m left with a generation taking place after the height of Mega Evolution that still introduces new Mega Evolutions. Personally, I don’t care that much, as there’s no specific reason why they’re not making new Megas anymore, and they could easily go an make new ones again later, but I’m afraid that Z-Moves might be a different story. From what I can tell so far, Z-Moves seem like they might be specific to Alola, in which case it would be odd for me to have Z-Moves in Tenno. I would love to come up with some new Z-Moves, especially a Light-Type one for parity reasons, but I’m just not sure it will turn out right if I do so. We’ll just have to wait and see. On a related note, I will not be making “Tennoan Forms” of Pokémon. Unless Regional Variants like Alolan Forms prove to be a thing outside of the Alola Region in future games, I will not be jumping on that bandwagon.

Enjoy your adventures in Alola!

Calumba

calumba
Classification: The Peaceful Pokémon
Type: Light/Flying
Description: The branch carried by Calumba is said to exude a scent that can soothe even the most savage of beasts. Therefore, wherever Calumba travels, peace and harmony follows it.
Evolves into Dovine with use of a Shiny Stone

Trivia: The branch that Calumba carries comes from a very special and rare tree that only grows in one part of the world. Therefor, all Calumba travel to this place early in their life to select their branch that they will use to spread peace.

The name Calumba is derived from the words calm and Columba, the genus that the dove is classified under.

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