Alright, I admit that this episode was far overdue. I’ve been dangling this Sunny Day thing for quite a while now. It’s been 26 episodes since Turtsol “learned” Sunny Day, and that’s almost half the entire series. The reason I’ve been handling this move so strangely is because Sunny Day is a major power boost to Turtsol, and I need an excuse for why it isn’t using it every single battle. This episode served the primary purpose of justifying my excuse in the context of the story. The other thing this episode does was the Cosmic Quest premier of Castform’s Moonlit Form. A minor, but noteworthy contribution to the series. For those who haven’t seen Moonlit Castform before, check it out under the new weather section of the New Mechanics/Features page.
Check out episode 61 here.
Ash and Turtsol decide to do some training and try to master the move Sunny Day, but it continues to elude them. But then they meet with someone known as the Weather Guru, a self-proclaimed master of weather attacks. Could this be exactly the teacher Ash and Turtsol need?
I will admit that it was a bit of a mistake to have Helioptile prominently featured two episodes in a row. I had planned this episode first, and then I when I was planning the episode before it I decided that Will’s newest Pokémon should be a Light-Type. I didn’t want to use any of the Light-Types already made for Cosmic Quest, as they’ve been a bit over-used, and I didn’t want to introduce a new one yet. Then I started thinking about old Pokémon that became Light-Types. Helioptile came straight to mind and I thought it was a perfect fit. I figured I could justify it by having Will have caught it nearby, as in the location of the following episode, and it kind of worked, but I wouldn’t say it was perfect. As far as this episode itself went, I knew that I wanted it to show off the sun aspect of Turcell/Turtsol, and I thought it would be fun to pair it up with Helioptile and Helioisk, the other solar powered Pokémon. One ironic point was that my original idea was to have Ash and Turcell try to teach Helioisk how to use Sunny Day, Turcell wasn’t going to learn it all. Then I realized that Helioptile and Helioisk can’t learn Sunny Day, not even through TMs. (Which is completely ridiculuous if you ask me, as they’re more associated with the sun than almost any other Pokémon that can learn Sunny Day. To make matters worse, they don’t even learn Solar Beam through TM. Being solar powered Pokémon, Solar Beam is like the definition of them, and should be a signature move of theirs. Very silly and senseless move on Game Freak’s part.) I considered just not worrying about it and using the excuse that in Luna, Terra, and Sol Version they can learn Sunny Day, but decided that people who don’t visit this website might think that I hadn’t done my research. So in the end, Turtsol got two new moves with its evolution instead of one.
Classification: The Solar Panel Pokémon
Description: Upon evolution, Turtsol’s solar panels become much more efficient, allowing to gather even more energy from the sun. It has also integrated the metal from its solar panels into its shell, allowing it to become a much better defensive mechanism.
Evolves from Turcell at level 16 and into Solurtle at level 36
Trivia: A Turcell can live without its solar panels, as most of its energy is still derived from traditional food at that stage. But once it evolves into Turtsol, it will be unable to function if its panels are removed, as it relies on the sun for most of its energy. A Turtsol will quickly die without its panels.
Classification: The Solar Powered Pokémon
Description: Solurtle can sustain itself with nothing but energy from the sun. It will spend any extra time it has basking in the sun, absorbing energy for when it needs it.
Evolves from Turtsol at level 36
Mega Evolves into Mega Solurtle with Solurtite
Description: Upon Mega Evolving, Solurtle’s solar panels now cover a larger percentage of its body, allowing it to absorb even more sunlight. These panels also double as armor. Because of this, Mega Solurtle gains a boost in Special Attack, Defense, and Special Defense, but the bulk of the armor causes a decrease in Speed.
Mega Stone: Solurtite
Mega Ability: Drought
Trivia: Solurtle’s solar panels are the most efficient means known of transferring energy from the sun into usable power, with a nearly 100% conversion rate. When it Mega Evolves it obtains a true 100% conversion rate. Solurtle was the inspiration of solar power.
Also, the Movedex now includes two new moves for Solurtle.
As a random side note, happy 30th birthday Mario! I hope you have at least another successful 30 years ahead of you!