Episode 106 Review (Featuring ChaosProjectAuthor)

Hello, Cosmic Quest readers! This is ChaosProjectAuthor, but you can call me Chaos. Most of you probably know me better as the guy who makes the sprites you’ve seen around this website, and by extension, for the recently-revealed Pokémon Sol Version project as well. While I’ve been deeply involved in the development and planning of Cosmic Quest since the very beginning, this is the first time I’ve ever participated in the actual writing. So now I’m here to review the episode I wrote.

Continuing from where I left off on my own website (where fans of Yuni’s other works can get some behind-the-scenes info on Yu-Gi-Oh! Millennium as well), when Yuni first suggested the possibility of a writer’s exchange, I was hesitant, but definitely interested. Who could say no to free advertising? Well for me, the first challenge was apparent. Yuni knew exactly what he wanted to write for my story. But what would I write for his? In order to be an effective advertisement, I would need to make sure that the entire episode reflected who I am as a writer, so that potential readers drawn to my stories could know what they’re in for. That meant coming up with an episode idea that is largely character focused, that has room for emotional growth, and that connects to the reader on that same emotional level. In my own writing, that’s always my goal. The style of the Pokémon anime isn’t quite so conducive to that as the Sonic universe that I’m used to working with, and that’s what made this a challenge. But on top of all that, I also wanted to show that I know what I’m doing, to take advantage of this opportunity, by writing a story that could only exist in the Pokémon world. In my own story, which tends to be at least somewhat grounded in scientific reality, I would never just have a flat-out ghost as a character. But in Pokémon, where we’ve already seen clear proof of ghosts from the Pokémon Tower of Kanto all the way to Acerola’s “Mimikins” my idea for Shinx in this episode fit right in. And of course, writing a story that can only exist in the Pokémon world also means relying heavily on the inherent bond between Trainer and Partner Pokémon, which, conveniently enough, allowed me to add a lot of emotional depth to the episode without much extra work. You don’t need to do much to show a bond like that, because any Pokémon fan will understand that it’s there.

But I’ve gotten a little ahead of myself. I was faced with the problem of what to write, and there was no obvious answer. I’ve recommended episode ideas to Yuni before, and all of them have made it in, so in that sense, it felt like all of my best ideas were already used up. After a lot of brainstorming, I had a few preliminary ideas. I considered an episode involving Team Rocket shenanigans, but in the meantime, Yuni wrote an episode that felt a little too similar to what I had in mind. I considered an episode that would bring back an old character, but I was worried about that being in even more conflict with Yuni’s ideas than my previous consideration. Lastly, I considered an episode that would introduce a new Pokémon, as well as a character from Pokémon Sol Version that none of you know about yet! For quite a while, that was the idea I was leaning towards, but I felt like it would’ve fallen just a little short in terms of the emotional weight that I was looking for.

As it was getting down to the wire, just a couple of weeks before I needed to start writing, I had a dream. And that dream became Episode 106. How close was that dream to the final product? Shockingly close, actually. The story of Shinx and Pichu, the burned bakery, and Pichu’s attempt to get in the way, it was all there (though Pichu was a Pikachu in the dream, and it got a few ridiculous dream-induced plot points that naturally had to be removed). Rabbolt’s role in the story had to be added, but I was very happy to get the chance to work on Rabbolt’s character, since that’s been something I’ve been complaining about to Yuni for a while. And with the other Electric-Type Pokémon already there, it just made sense. What’s funny to me is that the inspiration for my own story, The Chaos Project, came to me in a dream in almost exactly the same way. That odd connection alone was enough to make me certain that this was the episode I had to write.

One other point of note is this episode’s integration with the rest of the story. At the time I started planning, I had no idea that Brenda was going to be experiencing any kind of overarching character development, but I knew how I could fit it right in before I was even done reading the previous episode. In fact, Yuni shared with me that he still wasn’t quite sure what do with his plans for the development of Brenda’s style, which means that I was not only able to acknowledge that plot point, but quite probably influence its direction for the rest of the story. But even I don’t know what the result will be! I guess we’ll all just have to stay tuned!

And if you haven’t already, don’t forget to read Yuni’s episode of The Chaos ProjectOr better yet, if you’re interested in Sonic and enjoyed my episode of Cosmic Quest, read The Chaos Project from the beginning!

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Regarding Pokémon Sol Version

If you haven’t seen last week’s special announcement yet, be sure to watch the video first!

So, what just happened? I’ll tell you what happened, I just announced that Pokémon Sol Version is in the process of being made into an actual game. Three years ago I discovered the program RPG Maker XP and the Pokémon Essentials add-on. With these tools at my disposal, I learned to create an actual Pokémon fan game. After much work and preparation, it is now, on Cosmic Quest’s fifth anniversary, that I am ready to announce this game.

So yes, eventually I will be able to share with you the game concept I created many years ago that would eventually become the basis for Cosmic Quest. To be completely transparent, this game is still a long ways off. I’ve been working on it for just over three years, and yet I’m only half-way done with the main story. And once that’s done, I still have to build the expansive post-game portion of the game. It will be at least several years until you will actually be able to play Sol Version, but I hope to make the wait worth it. Perhaps someday (not anytime soon) I will make a demo available to hold you over.

Now, you might be wondering, why Sol Version? Why not Luna and Terra first? The answer is simply that Sol Version is the definitive version of the Tenno Region, and I saw no reason to make the inferior Luna and Terra.

It is important to note that RPG Maker and Pokémon Essentials has its limits, and I’m no professional coder, therefore some of the concepts listed on this website for Luna, Terra, and Sol will not be able to make it in to the actual game. For example, I am currently unable to implement the mechanic of Pokémon having two abilities at once. In a perfect world, this feature would be in Sol Version, but I just can’t make it happen. Such concepts will remain on this website, as this is still a website for my concepts, whether realized or unrealized, but will not appear in the final product of the game.

Be sure to stay tuned for more information regarding Sol Version. Also, check out the new page for a more detailed description of the game.

Cosmic Quest 5th Anniversary Special Announcement

Featured

 

(Make Sure to scroll beneath this featured post to view other posts I’ve made since this one.)

100 Episodes of Cosmic Quest

First off, I want you all to know that I’m back in action. The 100th episode is currently being written, and you can expect it soon.

In the mean time, I thought it would be interesting to look at some of the stats of Cosmic Quest, as of writing this post, so we can see exactly how far it’s come in 100 episodes. Many of these stats are all because of you, the readers, and to you I extend my thanks.

 

Cosmic Quest Story Stats:
Episodes: 99
Views: 84,209
FanFiction Favorites: 123
FanFiction Follows: 101
Reviews: 262
Total Words: 470,020

Website Stats:
Posts: 318
Pages: 94
Views: 107,013
Most Popular Post/Page: The History of the Pokémon World

Tenno Region Stats:
New Pokémon: 75 (That’s 3 more Pokémon than the total of what was released in Kalos!!)
New Mega Evolutions: 7
New Forms: 3
New Moves: 92
New Abilities: 37
New Items: 28

I must say, I am especially proud of the number of new Pokémon. I think we can all agree we were disappointed when Kalos only came with 72 new Pokémon. The fact that I have now released more Pokémon than Kalos did, and I still have plenty more left unrevealed, justifies this project in many ways to me. When I started, I was uncertain I could make an entire region’s worth of Pokémon. Now I have surpassed the absolute minimum, and am on my way to making a fully satisfying number of Pokémon for a region.

And once again, thank you so much. It’s been a pleasure writing the first 100 episodes, and I can’t wait to see where it goes from here. I’ve still got one more big surprise planned before the 100th episode, so keep an eye out for that!

Pokémon Cosmic Quest The Movie 2: Nemex Unleashed Review

Sorry for the wait, but I suppose you’re probably use to that by now with all the breaks I’ve had to take. Speaking of, I first announced Nemex Unleashed way back on April 25. It wasn’t until October 30, half a year later that it actually was released, and now here we are, another three months later for the review. At this point, it’s nearly been a year since I first announced the movie. Trust me when I say I never meant for this to get so out of hand. I knew that I wasn’t going to be able to write much during the summer months, but when I first announced the movie, I figured it would be the final thing I published before summer. I planned to announce it in April, and then release it at the end of June, maybe early July if I had to. The problem was, as always, life got in the way. I was still in the middle of writing the Crater Cave/Den of Mega Evolution episodes, and I had to finish those before starting the movie, due to the tie-in at the end. And with how busy I got, I was unable to finish those episodes until mid-July. I started work on the movie right away, but with how busy I get during summer, I wasn’t able to work on it seriously until September, and at that point it still took me a month and a half to finish it.

Anyways, as for the movie itself, I personally felt much happier with this one than I did the first. Not that I disliked Myoken The Guiding Light, I just thought that Nemex Unleashed had a much more entertaining and interesting story. I feel like it had a good balance of personal story, with the separation of Ash and Pikachu, and action/excitement in the Nemex vs. Heliosol battle. Originally, I envisioned this movie as simply being about the battle between the two Legendary Pokémon, but I knew I needed something to make it more personal. In my opinion, that’s been part of the issue with recent Pokémon movies in general. There hasn’t been much in the way of personal investment. This was on the top of my list of things I wanted to make sure I got right. The other thing I wanted to do right was the use of Team Rocket. It has been extremely rare for Jessie, James, and Meowth to directly interact with main cast over the course of the movies. While I understand the need to keep them off to the side in most movies, being the main characters that they are, I fully believe they deserve a major part, at least every once in a while. So making them the servants of Nemex was my way of making sure they were given the major role they deserved, and, if I do say so myself, it worked quite well.

The final thought I would like to bring up is the fact that if it wasn’t already obvious back in Myoken The Guiding Light, Nemex Unleashed should now make it abundantly clear that my movies are all interconnected, this movie being a direct sequel to the previous. I was inspired to such from the first three Sinnoh movies. I was always impressed by the fact that the three movies formed a trilogy and built off of each other, and have always always thought that that was the height of the Pokémon movies. For the life of me, I cannot understand why, three generations later, they wouldn’t have tried it again (though, I suppose it looks like we might finally be getting it once more, based off of the trailer for the next movie). So I knew right away that I wanted to do the same with my movies, and more so.

 

Of secondary note, I wanted to make a comment based off of Ultra Sun and Moon. Read no further if you don’t want any Ultra Sun and Moon spoilers. In case you didn’t know, Necrozma has already been made into a Light/Psychic-Type, and it’s signature move Prismatic Laser is a Light-Type move. It should be noted that Ultra Necrozma, in Luna, Terra, and Sol Versions, would be a Light/Dragon Combo-Type Pokémon, losing its Psychic-Type, while it’s new signature move, Photon Geyser, would also be a Light-Type. As a result, it’s signature Z-Move, Light that Burns the Sky, is also a Light-Type, making it the first Light-Type Z-Move, seeing as I have yet to make a generic Light-Type Z-Move, due to the lack of Z-Moves in my games. Also of note, is that when Necrozma changes into its Dawn Wings or Dusk Mane Forms, it loses its Light-Type, to be replaced by the Ghost and Steel-Types respectively, which is then regained when it transforms via Ultra Burst.

Episodes 81-82 Review

Wow it’s been a long time since I’ve written these episodes. Let’s see how much I can remember to bring up here.

Originally, these two episodes were planned to be only one, but they went on for so long, that I was forced to split them into two episodes. Even after the split, the second episode became the longest episode I had written up until that point.

As I explained way back in the episode 80 review, these episodes were based off of an event in Luna, Terra, and Sol. Team Planetary’s attempt to take the Grand Meteoric shard and Showakusei forces the player and Cosmo down into a previously unknown chamber beneath the Crater Cave, the Den of Mega Evolution. Just like in these episodes, the player and Cosmo are forced to team up with each other and a mysterious Raichu in order to escape, both obtaining the ability to Mega Evolve in the process. Just as in the episode, the first chance to Mega Evolve comes when battling a non-Pokémon Entity called the Abomination, which can only be damaged by Pokémon that have Mega Evolved. Because you’re paired with Cosmo, it’s a double battle against the Abomination and a randomized Phantom Mega Pokémon. Of note with this entity, the episode took a liberty in relating it to Nemex. This was something I did purely for the sake to lead into the movie. There isn’t normally an explicit link between the two. This part of the game did not exist in my original concepts for Luna, Terra, and Sol, due to the fact that I made them before Mega Evolution existed. I liked how X and Y and Omega Ruby and Alpha Sapphire made your first battle with a Mega Evolution a special one, so I decided to take it to the next level and make it very special. Not only that, but I made sure you built up a bond with the first Pokémon you Mega Evolve before actually performing the Mega Evolution, by making it so the Raichu is the only Pokémon you can use until you escape the Den of Mega Evolution. After doing so, the Raichu will become the player’s permanently.

I’ll get around to writing a review for the movie at some point.

Ultra Sun and Moon

The past two days of Ultra Sun and Moon trailers have made me realize that I haven’t done anything yet to celebrate these upcoming games. Combine that with my recent reveal/focus on Sol Version, and it only seemed right to bring these two expanded versions together in one place. So without any further ado, I present to you the newest piece of bonus content, the Ultra Sun and Moon/Sol Version background.

Ultra Sun and Moon Background.png