This page covers the various new mechanics and features introduced in Luna, Terra, and Sol Versions.
The Tenno Region introduces the brand new Light-Type. For further details, see the Light-Type page.
In the Tenno Region, moves can have combo-types just like Pokémon. The mechanics work similar to the real move, Flying Press, except the moves would actually be two types, instead of one type that has an effect that makes it also the other. So these moves can be x4 effective against one type or up to x16 for combo-type Pokémon. On top of that, STAB (x1.5 type bonus) can be stacked. For example, if a Swampert uses Muddy Water (now a Ground/Water combo with 90 base damage) against a Magcargo it would do x2 for Water against Fire, x2 for Water against Rock, x2 for Ground against Fire, and x2 for Ground against Rock along with x1.5 for Water STAB and x1.5 for Ground STAB. That would come out to a net damage of 3,240 or x36 damage (to be clear, this scenario is highly unlikely). So use combo-type moves cleverly.
List of Old Moves That are Now Combo-Types:
Fell Stinger (Bug/Poison), Signal Beam (Bug/Light), Twineedle (Bug/Poison), Roar of Time (Dragon/Steel), Spacial Rend (Dragon/Water), Electroweb (Electric/Bug), Magnet Rise (Electric/Steel), Magnetic Flux (Electric/Steel), Thunder Punch (Electric/Fighting), Dazzling Gleam (Fairy/Light), Flower Shield (Fairy/Grass), Flying Press (Fighting/Flying), Blaze Kick (Fire/Fighting), Fire Punch (Fire/Fighting), Mystical Fire (Fire/Psychic),Will-O-Wisp (Fire/Ghost), Oblivion Wing (Flying/Dark), Magical Leaf (Grass/Psychic), Mud Bomb, (Ground/Water), Mud Shot (Ground/Water), Mud Sport (Ground/Water), Mud-Slap (Ground/Water), Aurora Beam (Ice/Light), Freeze Shock (Ice/Electric), Ice Burn (Ice/Fire), Ice Punch (Ice/Fighting), Power Gem (Rock/Light), Flash Cannon (Steel/Light), Magnet Bomb (Steel/Electric), Steel Wing (Steel/Flying), Muddy Water (Water/Ground), Steam Eruption (Water/Fire), Water Shuriken (Water/Dark), Dragon Ascent (Flying/Dragon), Aurora Veil (Ice/Light), Beak Blast (Flying/Fire), Darkest Lariat (Dark/Fire), Shadow Bone (Ghost/Ground), Sparkling Aria (Water/Fairy), Spirit Shackle (Ghost/Grass), Toxic Thread (Poison/Bug), Tar Shot (Rock/Fire), and Spirit Break (Fairy/Dark)
Abilities have also changed in the Tenno Region. One Pokémon can now have up to two abilities at the same time. This allows for unique interactions in abilities that weren’t possible before. In order to increase randomness, Pokémon generally have a pool of four possible abilities plus a Hidden Ability.
New Weather Conditions
The counterpart of Harsh Sunlight. It powers up Dark, Ghost, and Fairy-Type Pokémon. It is generally initiated by the Dark-Type attack Moonlit Night, but can also be brought on by certain abilities or once a month, during a night when the Moon is full. Not to be confused with normal nighttime.
Note: This weather creates the Dark-Type Moonlit Form of Castform and Weather Ball becomes a Dark-Type move. If the attack Lunar Beam is used, it takes no time to charge. If Solar Beam is used, it takes two turns to charge. If the move Moonlight is used, then additional HP is recovered (Additional Note: this bonus no longer applies when Moonlight is used during Sunny Conditions).
It does not power up any specific type. At the end of each turn there is a 75% chance that lightning will strike. If it does, it will hit one random Pokémon on the field, inflicting damage as if a 40 Base Damage Electric-Type move hit them. Normally each Pokémon that’s out has an equal opportunity of getting hit by lightning, but certain factors can change this. Water and Steel-Type Pokémon are more likely to be hit than others, and Pokémon with the ability Lightning Rod will always be hit (of course, having Lightning Rod, means that it won’t be hurt). The move Ionize will make the target more likely to be hit by lightning. Can be brought on by the attack Thunderstorm, certain abilities, or randomly in the field.
Note: Weather Ball becomes an Electric-Type move during a Thunderstorm.
Battles with Non-Pokémon
Way back in the first ever Pokémon games, Red, Blue, and Green, the player had a chance to fight a Ghost (not a Ghost-Type), a non-Pokémon. This battle was the only time in the entire series (not counting the remakes) that it is possible to battle something that is not a Pokémon. That all changes now. Throughout the journey through Tenno, one will experience several battles with things that are not Pokémon. The opponents range from a security system in the Team Planetary HQ to a ghost in the Spirit Tower (yes, you actually get to fight it this time) to Team Planetary’s ultimate weapon, and even a Karate Master who wants to train himself by battling Fighting-Type Pokémon. These battles work just like a normal battle might. The only exception is that your opponent won’t be a Pokémon. Such opponents could use actual moves, while others use moves created specifically for them.
Perhaps one of the most drastic changes. Think about the Pokémon Magnezone. It floats in the air just like any Pokémon with the ability Levitate, except it does not have that ability, leaving it with a x4 weakness to Ground-Type attacks. What makes Magnezone able to be hit by Earthquake but not Rotom? It doesn’t make that much sense. In the past, for a Pokémon to be immune to Ground-Type attacks it had to either be a Flying-Type, have the ability Levitate, or be holding an Air Balloon. This causes other problems too. Dodrio and Hawlucha are Flying-Types, and yet they don’t have the ability to fly, so their feet are planted firmly on the ground. So why can’t Earthquake hit them? Ground-Type Immunity is no longer a type or ability characteristic. It is now an intrinsic trait of individual Pokémon. That means that Pokémon like Magnezone gain the immunity they deserve, Dodrio can now be hit like it should, and Pokémon like Hydreigon don’t have to waist their ability on Levitate (especially since it is flying, not levitating). Ground-Type moves are now not very effective on Flying-Types (but most Flying-Types are still immune). Also, certain Ground-Type moves can get around the immunity, such as Bonemerang, Mud Bomb, and Mud Shot, because they are ranged attacks.
List of Pokémon that have Ground-Type immunity:
All Flying-Types except Doduo, Dodrio, Gyarados, Arceus (Flying Form), Archen, Hawlucha, and Silvally (Flying Form), all Pokémon who previously had the ability Levitate, Porygon, Porygon2, Porygon-Z, Beedrill, Venomoth, Scizor, Dustox, Shedinja, Volbeat, Illumise, Volcarona, Darkrai, Inkay, Mega Charizard X, Magnemite, Magneton, Magnezone, Cottonee, Whimsicott, Flabebe, Floette, Spritzee, Swirlix, Carbink, Clefki, Diancie, Lampent, Chandelure, Shuppet, Dusknoir, Yamask, Frillish, Jelicent, Phantump, Celebi, Mew, Beldum, Metang, Jirachi, Munna, Musharna, Solosis, Duosion, Reuniclus, Geodude, Escavalier, Klink, Klang, Klinklang, Hoopa, Decidueye, Cutiefly, Ribombee, Comfey, Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini, Cosmog, Cosmoem, Lunala, Nihilego, and Necrozma (Regular Form), Dawn Wings Necrozma, Ultra Necrozma, Poipole, Naganadel, Orbeetle, Flapple, Sinistea, Polteageist, Milcery, Frosmoth, Dreepy, Drakloak, Dragapult, and Eternatus
Trainer customization is not a new mechanic since X and Y introduced it, however, Luna and Terra Versions introduce a new variant in trainer customization with costumes. Early in the game, the player receives the Costume Trunk Key Item, which allows them to carry and change into costumes. These costumes serve mainly for aesthetic purposes, but also can affect the game, such as needing to wear a Spacesuit in space or a Team Planetary disguise when infiltrating Team Planetary HQ. Most costumes have a male and female variant.
A list of costumes include, but are not limited to:
Adventure Clothes (starting clothes), School Clothes, Pikachu Costume, Trainer Class Costumes (dress up like the various trainers of Tenno), Contest Clothes (automatically worn when entering a Pokémon Contest), Winter Gear, Explorer’s Clothes, Scuba Gear, Team Planetary Disguise, Spacesuit, Meteorite Hunter Suit, Skydiver Jumpsuit, Haz-mat Suit, Scientist Clothes, Alien Costume, Sporout Costume, Turcell Costume, Kappaqua Costume, Dragon Master Clothes, Legendary Clothes (Red/Leaf’s clothes)
Ever since Gold and Silver Versions, the protagonist has had some form of technology to help them in their journey. In Johto it was the Pokégear, Hoenn had the Pokénav, Sinnoh the Pokétch, Unova the X-Transceiver, and Kalos has the Holocaster. Tenno’s piece of technology is Pokémon Assistant, or Pokéssistant for short. Upon arriving in Kanaveral City, the player is granted one by the President of the Pokéssistant Company himself. The Pokéssistant is displayed on the bottom screen of the game system and is full of useful apps and fun games. Some apps come preloaded, while others have to be obtained in your journey through Tenno. One major app is the Battle Simulator, which launches a mini game which allows you to feel like you’re back playing Red and Blue Versions, complete with classic graphics and music. The game has you use preselected team to fight the eight Gym Leaders of Kanto as well as other prominent trainers from Red and Blue.
Other Apps and Games include, but are not limited to:
Clock, Type-Checker, Trainer Tips, Surfing/Flying Pikachu Mini Games (Like from Yellow Version), Battle Simulator (See above), Calculator, Damage Calculator, Super Training, PSS, Radio (serves as a sound test), Flip Coin, Paint, Memo, Vs. Recorder, Item Finder (Serves as a Dowsing Machine), Teachy TV, Phone (used for trainer rematches and communication), Map (replaces Town Map), and many other mini games.
The Ultimate Eight
Throughout the initial play-through of Luna, Terra, and Sol, the player hears many vague references to a challenge even greater than the Elite Four. That challenge is the Ultimate Eight. The Ultimate Eight is a group of the eight (technically nine) most elite trainers to ever live; Red, Ethan, Brendan, Lucas, Hilbert/Nate, Calem, Elio, and Victor. The group was started by legendary trainer Red years ago after his defeat by Ethan. They created the exclusive group known at the time as the Ultimate Two. As time went on, they invited other trainers of great potential to challenge them. If that trainer could defeat all of them, the group grew by one member. In order to challenge the Ultimate Eight, you must first enter the Hall of Fame, see all Pokémon in the Tenno Pokédex, catch all non-version exclusive, non-event Legendary Pokémon available in your respective game, and have trained at least one Level 100 Pokémon. Upon completing each criteria and entering the Hall of Fame again, the character’s mother will alert you that you have mail. It will be an invitation to challenge the Ultimate Eight. The invitation allows you to take the hover boat to a special location known as the Island of Mastery, which serves as a hub to the Ultimate Eight. From this island you can surf to any of the Eight surrounding islands, each representing a different region. Each island will have unique wild Pokémon, based off of the island’s region. They may be fought in any order. Similar to the Elite Four, once the challenge has begun, it cannot be stopped until the player wins or loses, however, a nurse on the Island of Mastery will offer to heal your Pokémon one time during the challenge. Each battle plays a remixed version of that region’s respective champion battle music.
Description: A large, open island covered in grasslands.
Red’s Team: Pikachu, (Mega) Charizard (X), Blastoise, Venasaur, Mew, and Mewtwo
Description: A smaller island featuring an oriental tower, similar to the Bell Tower.
Ethan’s Team: Meganium, Typhlosion, Feraligatr, Celebi, Lugia, and Ho-oh
Description: A chain of islands that require Surf to travel between.
Brendan’s Team: Sceptile, Blaziken, Swampert, (Primal) Groudon, (Primal) Kyogre, and (Mega) Rayqauza
Description: An island covered by a cavernous mountain. At its peak are ruins.
Lucas’ Team: Torterra, Infernape, Empoleon, Palkia, Dialga, and Giratina (Origin Form)
Description: An island covered by what appears to be a city, except with only two people.
Trainers: Hilbert and Nate (Double Battle)
Hilbert’s Team: Emboar, Serperior, and Zekrom
Nate’s Team: Samurott, Reshiram, and Kyurem
Description: An island covered by a large medieval castle.
Calem’s Team: Chesnaught, Delphox, Greninja, Xerneas, Yveltal, and Zygarde (w/ Power Construct)
Description: A lush tropical paradise with a volcano in its center.
Sun’s Team: Decidueye (w/ Decidium Z), Incineroar (w/ Incinium Z), Primarina (w/ Primarium Z), Solgaleo, Lunala, and Ultra Necrozma
Description: An island covered entirely by a massive stadium.
Victor’s Team: Rillaboom, Cinderace, Inteleon, Zacian, Zamazenta, and Eternatus
Upon defeating all seven, you are shown to the Island of Fame, where you enter your name and become the next member of the Ultimate Seven (Eight…Nine…?).
Certain Pokémon have moves that only they can learn and/or are highly associated with them. These are the Pokémon’s signature moves. Until now, signature moves have only been an applied fan term. Luna, Terra, and Sol Versions make them into an actual game mechanic. Often times a Pokémon will have a signature move, but no reason to use it, since there are better options in its move pool. Now there is incentive. If a Pokémon uses its signature moves, it receives a 20% power bonus on top of any other bonuses it may receive, encouraging trainers to actually use their Pokémon’s signature move. Pokémon that gain signature move bonuses are as follows, sorted by region of introduction for simplicity’s sake:
Kanto: Venusaur with Frenzy Plant, Charizard with Blast Burn, Blastoise with Hydro Cannon, Beedrill with Twineedle, Pikachu with Volt Tackle and Hallowed Lightning, Raichu with Volt Tackle and Hallowed Lightning, Diglett with Dig, Dugtrio with Dig, Meowth with Pay Day, Persian with Pay Day, Krabby with Crabhammer, Kingler with Crabhammer, Exeggcute with Barrage, Exeggcutor with Barrage, Alolan Exeggcutor with Dragon Hammer, Cubone with Bone Club, Bone Rush, and Bonemerang, Marowak with Bone Club, Bone Rush, and Bonemerang, Alolan Exeggcutor with Shadow Bone, Hitmonlee with Mega Kick, Hitmonchan with Mega Punch, Galarian Weezing with Strange Steam, Magikarp with Splash…, and Mewtwo with Psystrike
Johto: Meganium with Frenzy Plant, Typhlosion with Blast Burn, Feraligatr with Hydro Cannon, Pichu with Volt Tackle, Unown with Hidden Power, Octillery with Octazooka, Delibird with Present, Hitmontop with Triple Kick, Lugia with Aeroblast, and Ho-oh with Sacred Fire
Hoenn: Sceptile with Leaf Blade and Frenzy Plant, Blaziken with Blaze Kick and Blast Burn, Swampert with Muddy Water and Hydro Cannon, Castform with Weather Ball, Metagross with Meteor Mash, Latias with Mist Ball, Latios with Luster Purge, Kyogre with Origin Pulse, Groudon with Precipice Blades, Rayquaza with Dragon Ascent, Jirachi with Doom Desire, and Deoxys with Psycho Boost
Sinnoh: Torterra with Frenzy Plant, Infernape with Blast Burn, Empoleon with Hydro Cannon, Vespiquen with Attack Order, Chatot with Chatter, Rhyperior with Rock Wrecker, Lucario with Aura Sphere, Dialga with Roar of Time, Palkia with Spatial Rend, Heatran with Magma Storm, Regigigas with Crush Grip, Giratina with Shadow Force, Shaymin with Seed Flare, and Arceus with Judgement
Unova: Victini with Searing Shot and V-Create, Serperior with Leaf Tornado and Frenzy Plant, Emboar with Heat Crash and Blast Burn, Samurott with Razor Shell and Hydro Cannon, Zorua with Night Daze, Zoroark with Night Daze, Minccino with Tail Slap, Cinnccino with Tail Slap, Joltik with Electroweb, Galvantula with Electroweb, Klink with Gear Grind, Klank with Gear Grind, Klinklang with Gear Grind, Galarian Stunfisk with Snap Trap, Bouffalant with Head Charge, Volcarona with Fiery Dance, Cobalion with Sacred Sword, Terrakion with Sacred Sword, Virizion with Sacred Sword, Reshiram with Fusion Flare and Blue Flare, Zekrom with Fusion Bolt and Bolt Strike, Kyurem (Normal) with Glaciate, Kyurem (White) with Fusion Flare and Ice Burn, Kyurem (Black) with Fusion Bolt and Freeze Shock, Keldeo with Sacred Sword and Secret Sword, Meloetta with Relic Song, and Genesect with Techno Blast
Kalos: Chestnaught with Frenzy Plant, Delphox with Mystical Fire and Blast Burn, Greninja with Water Shuriken and Hydro Cannon, Hawlucha with Flying Press, Yveltal with Oblivion Wing, Zygarde with Land’s Wrath, Thousand Waves, Thousand Arrows, and Core Enforcer, Diancie with Diamond Storm, Hoopa (Confined) with Hyperspace Hole, Hoopa (Unbound) with Hyperspace Fury, and Volcanion with Steam Eruption
Alola: Decidueye with Spirit Shackle and Frenzy Plant, Incineroar with Darkest Lariat and Blast Burn, Primarina with Sparkling Aria and Hydro Cannon, Toucannon with Beak Blast, Crabominable with Ice Hammer, Oricorrio with Revelation Dance, Ribombee with Pollen Puff, Lycanrock (Midday Form and Dusk Form) with Accelrock, Mudbray with High Horsepower, Mudsdale with High Horsepower, Lurantis with Solar Blade, Tsareena with Trop Kick, Golisopod with First Impression, Silvally with Multi-Attack, Turtonator with Shell Trap, Togedemaru with Zing Zap, Dhelmise with Anchor Shot, Kommo-o with Clanging Scales, Solgaleo with Sunsteel Strike, Lunala with Moongeist Beam, Necrozma (All Forms) with Prismatic Laser and Photon Geyser, Necrozma (Dawn Wings only) with Moongeist Beam, Necrozma (Dusk Mane only) with Sunsteel Strike, Magearna with Fluer Cannon, Marshadow with Spectral Thief, Blacephelon with Mind Blown, and Zeraora with Plasma Fists
Galar: Rillaboom with Drum Beating and Frenzy Plant, Cinderace with Pyro Ball and Blast Burn, Inteleon with Snipe Shot and Hydro Cannon, Drednaw with Jaw Lock, Flapple with Grav Apple, Appletun with Apple Acid, Cramorant with Surf and Dive, Toxtricity with Overdrive, Morgrem with False Surrender, Grimmsnarl with Spirit Break and False Surrender, Sirfetch’d with Meteor Assault, Morpeko with Aura Wheel, Dracozolt with Bolt Beak, Dracovish with Fishious Rend, Arctozolt with Bolt Beak, Arctozish with Fishious Rend, Dragapult with Dragon Darts, Zacian with Behemoth Blade, Zamazenta with Behemoth Bash, and Eternatus with Dynamax Cannon and Eternabeam
Tenno: Ferntress with Frenzy Plant, Turtsol with Helical Charge, Solurtle with Helical Charge and Blast Burn, Kappaquious with Hydro Shock, Kappaquarius with Hydro Shock and Hydro Cannon, Apprentichick with Talon Grapple, Falcoknight with Talon Grapple, Eagladiator with Talon Grapple, Meteorfight with Meteor Slam, Meteormight with Meteor Slam, Heala with Detox, Curemodo with Detox, Hatrick with Legerdemain, Boodini with Legerdemain, Slashogun with Cold Steel, Ninjato with Midnight Fury, Dracosmic with Draco Meteor, Seluna with Tidal Power, Terratlas with Force of Nature, and Heliosol (Regular Form) with Coronal Storm, Heliosol (Ascended Form) with Artificial Genesis, Gravisaac with Graviton Flux, and Nemex with Sinister Influence
Pokémon World Tournament
Pokémon Sol Version sports the return of the Pokémon World Tournament, this time being held in Tenno. With the opening of the Battle Final Frontier, the Battle Tower at Top Trainer Island has closed. The empty space left behind is used as the location of that year’s Pokémon World Tournament. It has all of the same tournaments as the Unova one did, Gym Leaders (and Trial Captains) from around the world and Champions of each region. In addition, several new tournaments are now open as well.
A tournament comprising of Gym Leaders (and Trial Captains of Alola) from around the world. There are also eight separate tournaments for each region’s Gym Leaders.
Participants: Brock, Misty, Lt. Surge, Erika, Janine, Sabrina, Blaine, Falkner, Bugsy, Whitney, Morty, Chuck, Jasmine, Pryce, Clair, Roxanne, Brawly, Wattson, Flannery, Norman, Winona, Liza, Tate, Juan, Roark, Gardenia, Maylene, Crasher Wake, Fantina, Byron, Candice, Volkner, Cilan, Chili, Cress, Lenora, Burgh, Elesa, Clay, Skyla, Brycen, Drayden, Cheren, Roxie, Marlon, Viola, Grant, Korrina, Ramos, Clemont, Valerie, Olympia, Wulfric, Ilima, Lana, Kiawe, Mallow, Sophocles, Mina, Milo, Nessa, Kabu, Bea, Allister, Opal, Bede, Gordie, Melony, Piers, Marnie, Raihan, Crate, Skyler, Neutrina, Halley, Allen, Astrid, Neil, and the remaining yet-to-be-revealed Tenno Gym Leader
A tournament for those who have achieved membership of in the Elite Four (as well as the Island Kahunas of Alola)
Participants: Lorelei, Bruno, Agatha, Will, Koga, Karen, Sidney, Phoebe, Glacia, Drake, Aaron, Bertha, Flint, Lucian, Shauntal, Marshal, Grimsley, Caitlin, Malva, Siebold, Wikstrom, Drasna, Hala, Olivia, Nanu, Hapu, Acerola, Kahili, Molayne, Tyde, Blaise, and the remaining two yet-to-be-revealed Tenno Elite Four
A tournament where Champions and former Champions from regions around the world battle to see who is the strongest.
Participants: Blue, Lance, Steven, Wallace, Cynthia, Alder, Iris, Diantha, Leon, and Galileo
Around the world, battle facilities are set up to test the strength of trainers, only the most powerful of trainers can lead these facilities. Here they test their relative strength.
Participants: Noland, Greta, Tucker, Lucy, Spenser, Annabel, Brandon, Palmer, Thorton, Dahlia, Darach, Argenta, Ingo, Emmet, Benga, Nita, Evelyn, Dana, Morgan, The Masked Royal, Yuri, Glenn, Aldrin, Ride, Shepard, Valentina, and Armstrong
An invite-only tournament for trainers noteworthy enough to join the World Tournament without the qualifications for entry into one of the other tournaments.
Participants: Professor Oak, Silver, Eusine, May, Wally, Zinnia, Archie, Maxie, Barry, Dawn, Cheryl, Riley, Buck, Mira, Marley, Bianca, N, Hugh, Colress, Serena, Shauna, Trevor, Tierno, Dexio, Sinna, Hau, Gladion, Guzma, Professor Kukui, Ryuki, Hop, Sordward, Shielbert, Braydon, Cosmo, and Brandon/Brenda (whichever the player isn’t)
Tournament of Masters
The most exclusive tournament of all. Only those who have achieved the title of Pokémon Master can compete.
Participants: Red, Ethan, Brendan, Lucas, Hilbert, Nate, Calem, Elio, and Victor
Type Master Tournaments
A special series of tournaments in which only Pokémon of certain types may be entered. Anyone with a team of Pokémon belonging to one type may enter, therefore its participants are anyone from the other tournaments with a type-based team.